game-studio-harness skillA
game-studio-harness is agent-read markdown (skill) from akillness/jeo-skills: Five-role game production studio harness: director, numeric-balance designer, revenue-band PM, verification-strict programmer, archetype-rotation QA. Runs the 3-stage operating cycle (concept/presentation/core build → balance/core-loop/novelty → ops stability/play impact) behind 8 numeric quality gates with survey-grounded trends, signed designer↔PM negotiation records, and QA broadcast discipline. Writes the repository rule file (CLAUDE.md/AGENTS.md) so the contract outlives the session, and ke.
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Game Studio Harness Producer-orchestrated 5-agent team for full game production cycles, following the bmad-gds method (intake brief → one operating mode → coordination artifact → specialist routing → milestone thread) with numeric quality gates. The harness is a standing structure: cycles repeat until the game ships and keep repeating for live operation. Read `references/quality-gates.md`, `references/stage-cycle.md`, and `references/artifact-contract.md` before creating a run. Gate thresholds in `references/quality-gates.md` override any paraphrase in this guide. ## When to use this skill - Start a new game production cycle from an idea, GDD, prototype, or existing build - Resume an in-flight cycle (read `_workspace/current/production/task-manifest.md` first) - Run a stage-gate review (G1–G8 verdicts) on the current build - Reprioritize when playtest feedback, defects, and milestone pressure collide - 게임 제작/밸런스/수익화/QA 사이클을 하나의 팀으로 돌릴 때 Route narrower packets to their own skills instead: raw build/log failure → `game-build-log-triage`; profiler capture → `game-performance-profiler`; feedback-only triage → `game-demo-feedback-triage`; store-page/launch ops → …
Read the whole file at its exact version.
How to install
mdr add akillness/jeo-skills/game-studio-harness@v1.1.0mdr add akillness/jeo-skills/game-studio-harness@sha256:f6d27578cc3a2ab6Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_nluds2g2aonisefx)
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Versions
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.1.0 latest | 2026-08-04 | d9f886a | 10,635 B | A | view · diff |
| v1.0.0 | 2026-07-27 | 056e3f8 | 8,326 B | A | view · diff |
| v1.0.0 | 2026-07-22 | bd08afe | 8,854 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (10635 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
akillness/jeo-skills · 47 stars · license none · pushed 2026-09-22 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_nluds2g2aonisefx GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-studio-harness GET https://markdownregistry.com/api/v1/blob/f6d27578cc3a2ab6d11ec5534e1c7f9f2d957cedfc4fbba9763f80645bb9b318
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