game-studio-harness SKILL.md skillA

game-studio-harness from akillness/jeo-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add akillness/jeo-skills/game-studio-harness@v1.1.0

Pins v1.1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
akillness/jeo-skills
Path
.agent-skills/game-studio-harness/SKILL.md
Versions recorded
3
Latest version
v1.1.0, committed Aug 4, 2026
First version recorded
Jul 22, 2026
Size
10,635 bytes
Repository stars
52
License
none declared

Five-role game production studio harness: director, numeric-balance designer, revenue-band PM, verification-strict programmer, archetype-rotation QA. Runs the 3-stage operating cycle (concept/presentation/core build → balance/core-loop/novelty → ops stability/play impact) behind 8 numeric quality gates with survey-grounded trends, signed designer↔PM negotiation records, and QA broadcast discipline. Writes the repository rule file (CLAUDE.md/AGENTS.md) so the contract outlives the session, and…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Studio Harness

Producer-orchestrated 5-agent team for full game production cycles, following
the bmad-gds method (intake brief → one operating mode → coordination
artifact → specialist routing → milestone thread) with numeric quality gates.
The harness is a standing structure: cycles repeat until the game ships and
keep repeating for live operation.

Read `references/quality-gates.md`, `references/stage-cycle.md`, and
`references/artifact-contract.md` before creating a run. Gate thresholds in
`references/quality-gates.md` override any paraphrase in this guide.

## When to use this skill
- Start a new game production cycle from an idea, GDD, prototype, or existing build
- Resume an in-flight cycle (read `_workspace/current/production/task-manifest.md` first)
- Run a stage-gate review (G1–G8 verdicts) on the current build
- Reprioritize when playtest feedback, defects, and milestone pressure collide
- 게임 제작/밸런스/수익화/QA 사이클을 하나의 팀으로 돌릴 때

Route narrower packets to their own skills instead: raw build/log failure →
`game-build-log-triage`; profiler capture → `game-performance-profiler`;
feedback-only triage → `game-demo-feedback-triage`; store-page/launch ops →
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add akillness/jeo-skills/game-studio-harness@sha256:f6d27578cc3a2ab6

The line at the top of this page pins the label v1.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_nluds2g2aonisefx.svg)](https://markdownregistry.com/a/art_nluds2g2aonisefx)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Jul 22, 2026 and Aug 4, 2026, about one every 6 days.

versioncommittedcommitsizeaudit
v1.1.0 latest2026-08-04 d9f886a 10,635 BA view · diff
v1.0.02026-07-27 056e3f8 8,326 BA view · diff
v1.0.02026-07-22 bd08afe 8,854 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (10635 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

akillness/jeo-skills · 52 stars · license none declared · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_nluds2g2aonisefx
GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-studio-harness
GET https://markdownregistry.com/api/v1/blob/f6d27578cc3a2ab6d11ec5534e1c7f9f2d957cedfc4fbba9763f80645bb9b318

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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