closed-surface-uv-coverage skillA
closed-surface-uv-coverage is agent-read markdown (skill) from max-786/claude-3d-harness: Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Closed Surface UV Coverage This skill prevents a common false pass: a model looks textured from the front because it has a projected front image or curve overlays, but the closed surface has untextured back caps or plain sidewalls when viewed in a spin/turntable. ## Failure modes to catch - Back detail is only a floating plane or curve overlay, not a material/UV on the back surface. - Sidewalls have procedural color only; no side UV island, generated/object coordinate material, or baked strip. - A back projection covers only a center shape and leaves the actual silhouette/back mesh plain. - Side/back QA uses front-biased frames and misses edge-on/back-on samples. - Decorative HUD/aura is mistaken for surface texture coverage. ## Required surface taxonomy For extruded/logo-like assets, classify visible surfaces before look-dev: 1. `front_cap` — canonical front texture/decal. 2. `back_cap` — back texture, back linework, or baked/procedural fill mapped to the real back cap. 3. `sidewall` — depth surface connecting front/back, with its own UV parameterization or procedural material. 4. `overlay_context` — HUD/aura/circles; never counted as model surface coverage. ## Workflow …
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How to install
mdr add max-786/claude-3d-harness/closed-surface-uv-coverage@git:20260921.d4bf893mdr add max-786/claude-3d-harness/closed-surface-uv-coverage@sha256:f452f25f1a6feeb8Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_npbkebbx2hmpdhbp)
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Versions
Audit of the latest version
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- pass: No link to a raw IP address
- pass: No script tag
Source
max-786/claude-3d-harness · 6 stars · license MIT · pushed 2026-09-21 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_npbkebbx2hmpdhbp GET https://markdownregistry.com/api/v1/resolve?ref=max-786/claude-3d-harness/closed-surface-uv-coverage GET https://markdownregistry.com/api/v1/blob/f452f25f1a6feeb84988a94c77fdac5ec5ca48c379927811ee8f10e06a8f3fe1
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