implement-fog-of-war SKILL.md skillA

implement-fog-of-war from akillness/jeo-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add akillness/jeo-skills/implement-fog-of-war@v1.0

Pins v1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
akillness/jeo-skills
Path
.agent-skills/implement-fog-of-war/SKILL.md
Versions recorded
1
Latest version
v1.0, committed Jul 28, 2026
Size
8,319 bytes
Repository stars
52
License
none declared

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Implement Fog of War

Build fog of war as a shared perception system with a restrained presentation layer.

## When to use this skill

- Implementing obstacle-aware fog of war and visibility masks for orthographic or isometric Three.js action games.
- Building or tuning the player's angular visibility lookup texture and the full-screen soft radial and wall-aware fog shader.
- Debugging fog shader artifacts such as visible spokes, hard wall edges, or an obvious angle seam.
- Wiring gameplay perception truth (hidden-enemy targeting, aim selection, HUD counts, telegraphs) so it never leaks through fog pixels.
- Integrating fog with scene lifecycle and state — menus, inventory, review/capture modes, paused states, and stage transitions — and validating with deterministic perception/render-budget tests.
- Not for general Three.js game architecture, rendering, or physics unrelated to fog/perception — route that to this repo's `web-game-development` pack instead.

## Preserve the architecture

Keep these responsibilities separate:

1. Let deterministic CPU perception own ranges, obstacle intersections, and gameplay visibility.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add akillness/jeo-skills/implement-fog-of-war@sha256:36696b2d00070ad2

The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ntmedvzxaxvruflk.svg)](https://markdownregistry.com/a/art_ntmedvzxaxvruflk)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Jul 28, 2026.

versioncommittedcommitsizeaudit
v1.0 latest2026-07-28 1b60218 8,319 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8319 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

akillness/jeo-skills · 52 stars · license none declared · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ntmedvzxaxvruflk
GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/implement-fog-of-war
GET https://markdownregistry.com/api/v1/blob/36696b2d00070ad279155e4708ebd3c798c1d054c3c24fd55c54af47bc414805

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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