Home / akillness / jeo-skills · .agent-skills/implement-fog-of-war/SKILL.md · GitHub

implement-fog-of-war skillA

implement-fog-of-war is agent-read markdown (skill) from akillness/jeo-skills: Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests..

Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.

What the file says

# Implement Fog of War

Build fog of war as a shared perception system with a restrained presentation layer.

## When to use this skill

- Implementing obstacle-aware fog of war and visibility masks for orthographic or isometric Three.js action games.
- Building or tuning the player's angular visibility lookup texture and the full-screen soft radial and wall-aware fog shader.
- Debugging fog shader artifacts such as visible spokes, hard wall edges, or an obvious angle seam.
- Wiring gameplay perception truth (hidden-enemy targeting, aim selection, HUD counts, telegraphs) so it never leaks through fog pixels.
- Integrating fog with scene lifecycle and state — menus, inventory, review/capture modes, paused states, and stage transitions — and validating with deterministic perception/render-budget tests.
- Not for general Three.js game architecture, rendering, or physics unrelated to fog/perception — route that to this repo's `web-game-development` pack instead.

## Preserve the architecture

Keep these responsibilities separate:

1. Let deterministic CPU perception own ranges, obstacle intersections, and gameplay visibility.
…

Read the whole file at its exact version.

How to install

Latest version
mdr add akillness/jeo-skills/implement-fog-of-war@v1.0
Exact content
mdr add akillness/jeo-skills/implement-fog-of-war@sha256:36696b2d00070ad2

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

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Versions

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v1.0 latest2026-07-28 1b60218 8,319 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8319 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

akillness/jeo-skills · 47 stars · license none · pushed 2026-09-22 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ntmedvzxaxvruflk
GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/implement-fog-of-war
GET https://markdownregistry.com/api/v1/blob/36696b2d00070ad279155e4708ebd3c798c1d054c3c24fd55c54af47bc414805

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