uloop-get-hierarchy · git:20260622.7b7ead4 · 2026-06-22 · sha256 ebaaa2bb0025a1a7
uloop-get-hierarchy git:20260622.7b7ead4A
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--- name: uloop-get-hierarchy toolName: get-hierarchy description: "Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected." --- # uloop get-hierarchy Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects. Use this for hierarchy structure, especially descendants under the current selection. Use `find-game-objects --search-mode Selected` when you need selected object details or component properties. ## Usage ```bash uloop get-hierarchy [options] ``` ## Parameters | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `--root-path` | string | - | Root GameObject path to start from | | `--max-depth` | integer | `-1` | Maximum depth (-1 for unlimited) | | `--no-include-components` | flag | - | Exclude component information | | `--no-include-inactive` | flag | - | Exclude inactive GameObjects | | `--include-paths` | flag | - | Include full path information | | `--use-components-lut` | string | `auto` | Use LUT for components (`auto`, `true`, `false`) | | `--use-selection` | flag | - | Use selected GameObject(s) as root(s). When set, `--root-path` is ignored. | ## Global Options | Option | Description | |--------|-------------| | `--project-path <path>` | Optional. Use only when the target Unity project is not the current directory. | ## Examples ```bash # Get entire hierarchy uloop get-hierarchy # Get hierarchy from specific root uloop get-hierarchy --root-path "Canvas/UI" # Limit depth uloop get-hierarchy --max-depth 2 # Without components uloop get-hierarchy --no-include-components # Get hierarchy from currently selected GameObjects uloop get-hierarchy --use-selection ``` ## Output Returns JSON with: - `Message` (string): Human-readable guidance pointing at the saved file - `HierarchyFilePath` (string): Filesystem path to the JSON file that contains the actual hierarchy data The hierarchy itself is **not** in the response — it is written to the file at `HierarchyFilePath`. Open that file to read the `Context` and `Hierarchy` payload (GameObject tree, components, etc.).