uloop-get-hierarchy SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

uloop-get-hierarchy from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hatayama/unity-cli-loop/uloop-get-hierarchy@git:20260907.07fd55c

Pins git:20260907.07fd55c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hatayama/unity-cli-loop
Path
.claude/skills/uloop-get-hierarchy/SKILL.md
Versions recorded
5
Latest version
git:20260907.07fd55c, committed Sep 7, 2026
First version recorded
May 17, 2026
Size
1,671 bytes
Repository stars
592
License
MIT

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# uloop get-hierarchy

Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.

Use this for hierarchy structure, especially descendants under the current selection. Use `find-game-objects --search-mode selected` when you need selected object details or component properties.

## Usage

```bash
uloop get-hierarchy [options]
```

## Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--root-path` | string | - | Root GameObject path to start from |
| `--max-depth` | integer | `-1` | Maximum depth (-1 for unlimited) |
| `--no-include-components` | flag | - | Exclude component information |
| `--no-include-inactive` | flag | - | Exclude inactive GameObjects |
| `--include-paths` | flag | - | Include full path information |
| `--use-components-lut` | string | `auto` | Use LUT for components (`auto`, `true`, `false`) |
| `--use-selection` | flag | - | Use selected GameObject(s) as root(s). When set, `--root-path` is ignored. |

## Output

Returns JSON with:

- `Message` (string): Human-readable guidance pointing at the saved file
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/uloop-get-hierarchy@sha256:70b7735b3628c6f1

The line at the top of this page pins the label git:20260907.07fd55c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_obwysej22lnwxu4t.svg)](https://markdownregistry.com/a/art_obwysej22lnwxu4t)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between May 17, 2026 and Sep 7, 2026, about one every 28 days.

versioncommittedcommitsizeaudit
git:20260907.07fd55c latest2026-09-07 07fd55c 1,671 BA view · diff
git:20260711.6daa84f2026-07-11 6daa84f 1,671 BA view · diff
git:20260622.7b7ead42026-06-22 7b7ead4 2,203 BA view · diff
git:20260525.541ab6c2026-05-25 541ab6c 2,202 BA view · diff
git:20260517.7d2e4122026-05-17 7d2e412 2,225 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1671 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_obwysej22lnwxu4t
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-get-hierarchy
GET https://markdownregistry.com/api/v1/blob/70b7735b3628c6f190d52ba0173c543347c08c23b2416e60777b222aba99ba6b

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in hatayama/unity-cli-loop

Other files named uloop-get-hierarchy

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uloop-get-hierarchy SKILL.md skill
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