game-sounds skillA
game-sounds is agent-read markdown (skill) from akillness/jeo-skills: Install, configure, and troubleshoot Citedy's game-sounds feedback audio for Claude Code and supported CLI environments. Use when a user wants coding-agent event sounds, sound-pack rotation, volume or event toggles, playback checks, custom packs, or the game-sounds CLI/plugin. Triggers on: game-sounds, coding sounds, Claude hook sounds, task-complete sound, sound pack rotation, or @citedy/game-sounds..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Game Sounds ## When to use this skill - Install or verify `@citedy/game-sounds`. - Switch a sound pack, manage rotation, set volume, or toggle event categories. - Diagnose a silent hook or create a custom local pack. - Explain the difference between the standalone CLI and Claude Code hook integration. Route game-production SFX design or asset generation to `rfxgen`, `game-vfx`, or an engine-specific audio skill. This skill is for developer-agent feedback sounds, not a game's runtime audio system. ## Instructions ### Step 1: Capture the operating mode Identify: - host: Claude Code plugin, global npm CLI, or cloned plugin directory; - action: install, status, configure, test, or custom pack; - platform player: `afplay` on macOS; `paplay`, `pw-play`, or `ffplay` on Linux; - acceptable audio behavior: volume, enabled events, and whether random rotation is desired. ### Step 2: Check before installing ```bash bash .agent-skills/game-sounds/scripts/setup.sh --check ``` Prefer the official Claude marketplace path when the user is in Claude Code. Use npm for a global `game-sounds` CLI, or clone only when a local plugin directory is explicitly wanted. ```bash …
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How to install
mdr add akillness/jeo-skills/game-sounds@v1.0.0mdr add akillness/jeo-skills/game-sounds@sha256:69df429050b4d1d0Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_ofx77h5ekcuou4vr)
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Versions
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4753 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
akillness/jeo-skills · 47 stars · license none · pushed 2026-09-22 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ofx77h5ekcuou4vr GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-sounds GET https://markdownregistry.com/api/v1/blob/69df429050b4d1d0a7d38b6d0bb946d429b9cb32d2b6803214342d59e3dc72dc
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