game-automation SKILL.md skillA

game-automation from rehan-remade/universal-modder is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add rehan-remade/universal-modder/game-automation@git:20261011.77264ff

Pins git:20261011.77264ff in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
rehan-remade/universal-modder
Path
skills/game-automation/SKILL.md
Versions recorded
4
Latest version
git:20261011.77264ff, committed Oct 11, 2026
First version recorded
Sep 30, 2026
Size
7,712 bytes
Repository stars
8,440
License
MIT

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game automation: the agent's hands and eyes

The real game is the oracle. The loop is launch → navigate → set up the scene → act → **screenshot and read
logs** → decide. Build it once per game, then every change you make can be checked in a minute.

## Windows (native or from WSL): `um win`
```bash
um win setup                                   # once: PowerShell tools + an ffmpeg with gfxcapture, picks NVENC/AMF/QSV/x264
um win ps                                      # windowed processes: pid, name, title
um win launch --steam 105600                   # or: um win launch "C:\Games\Foo\Foo.exe" -- -windowed
um win shot --exe Terraria.exe shot.png --scale 0.33   # full frame + a 1/3 copy that's cheap to look at
um win drive --proc Terraria "focus" "click 640 360" "key 0x1B" "type hello" "hold 0x44 1500"
um win drive --proc Terraria "hold 0x20 150" "sleep 200" "hold 0x20 150"   # sleep <ms> pauses between steps
um win drive --proc Terraria idle              # seconds since the user last touched mouse/keyboard (does not wait)
um win kill <pid>                              # exact PID only
um win reg get "HKCU\Software\..."             # registry (reg set backs the key up first)
```
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add rehan-remade/universal-modder/game-automation@sha256:96b54603b63d704c

The line at the top of this page pins the label git:20261011.77264ff, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_oqbog6kjdyjnlw7q.svg)](https://markdownregistry.com/a/art_oqbog6kjdyjnlw7q)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Sep 30, 2026 and Oct 11, 2026, about one every 4 days.

versioncommittedcommitsizeaudit
git:20261011.77264ff latest2026-10-11 77264ff 7,712 BA view · diff
git:20261006.b42df862026-10-06 b42df86 7,444 BA view · diff
git:20260930.15d6f9d2026-09-30 15d6f9d 7,106 BA view · diff
git:20260930.8ad57ae2026-09-30 8ad57ae 6,641 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7712 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

rehan-remade/universal-modder · 8,440 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_oqbog6kjdyjnlw7q
GET https://markdownregistry.com/api/v1/resolve?ref=rehan-remade/universal-modder/game-automation
GET https://markdownregistry.com/api/v1/blob/96b54603b63d704c5c83814f0d8e928f6712842083f153aaf03d0c092494112d

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in rehan-remade/universal-modder

Other files named game-automation

game-automation SKILL.md skill
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game-automation SKILL.md skill
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