real-time-game-graphics SKILL.md skillA

real-time-game-graphics from peterbamuhigire/chwezi-dev-engine is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add peterbamuhigire/chwezi-dev-engine/real-time-game-graphics@git:20260911.7afa6ea

Pins git:20260911.7afa6ea in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
peterbamuhigire/chwezi-dev-engine
Path
skills/game-development/real-time-game-graphics/SKILL.md
Versions recorded
2
Latest version
git:20260911.7afa6ea, committed Sep 11, 2026
First version recorded
Jul 15, 2026
Size
7,147 bytes
Repository stars
28
License
MIT

Use when designing or diagnosing a game's render pipeline, shaders, materials, lighting, shadows, visibility, post-processing, GPU resources, frame graph, graphics API, or visual-performance trade-offs; use game-3d-asset-pipeline for content and mobile-game-performance for measured budgets.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Real-Time Game Graphics

Engineer a coherent image from camera to presentation while keeping visual intent, GPU work, memory traffic, synchronisation and target-device evidence visible.

## Prerequisites

Load the approved visual direction, `game-math-and-simulation`, `game-3d-asset-pipeline`, `mobile-game-performance`, and the selected engine's current rendering documentation.

<!-- dual-compat-start -->
## Use When

- Selecting or configuring a render pipeline, graphics API, colour/HDR policy, lighting model, shadow strategy or post stack.
- Writing or reviewing shaders, materials, render features, compute work, command/resource lifetimes or frame-graph passes.
- Diagnosing overdraw, draw submission, bandwidth, shader variants, GPU stalls, visual instability or renderer-specific device defects.

## Do Not Use When

- The request is only to model, texture, rig or import assets; use `game-3d-asset-pipeline`.
- The request is a general performance investigation without a GPU/rendering diagnosis; start with `mobile-game-performance`.
- Native Vulkan/OpenGL work is proposed inside a Unity/Godot title without a measured engine limitation and ADR.

## Inputs
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add peterbamuhigire/chwezi-dev-engine/real-time-game-graphics@sha256:5dd6d77bc2c13edf

The line at the top of this page pins the label git:20260911.7afa6ea, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ouvgsrwjmnl4b5bp.svg)](https://markdownregistry.com/a/art_ouvgsrwjmnl4b5bp)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jul 15, 2026 and Sep 11, 2026, about one every 58 days.

versioncommittedcommitsizeaudit
git:20260911.7afa6ea latest2026-09-11 7afa6ea 7,147 BA view · diff
git:20260715.76ae2b52026-07-15 76ae2b5 6,867 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7147 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

peterbamuhigire/chwezi-dev-engine · 28 stars · license MIT · pushed 2026-10-22 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ouvgsrwjmnl4b5bp
GET https://markdownregistry.com/api/v1/resolve?ref=peterbamuhigire/chwezi-dev-engine/real-time-game-graphics
GET https://markdownregistry.com/api/v1/blob/5dd6d77bc2c13edf807c213d96e91517e3dcdfa240a3c3b1ddf08a9ca507be72

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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