game-dev SKILL.md skillA

game-dev from notque/vexjoy-agent is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add notque/vexjoy-agent/game-dev@git:20260923.509f669

Pins git:20260923.509f669 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
notque/vexjoy-agent
Path
skills/game/game-dev/SKILL.md
Versions recorded
2
Latest version
git:20260923.509f669, committed Sep 23, 2026
First version recorded
Sep 19, 2026
Size
11,244 bytes
Repository stars
446
License
MIT

Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Development

Five modes: **Design** (diagnosis, auditing, improvement), **Pipeline** (full
lifecycle orchestration), **Sprite** (AI sprite generation), **Phaser** (2D
engine builds), **GM** (large multi-system implementations). Cross-cutting
concerns (audio, QA, deploy) load as needed. Classify the request and follow
the matching section.

## Mode Selection

| Mode | Signals |
|------|---------|
| **Design** | game design, improve game, retention, churn, core loop, audit, game feel, balance, economy |
| **Pipeline** | make game, scaffold, game lifecycle, game audio, deploy game, game QA |
| **Sprite** | AI sprite, generate character, portrait, spritesheet, animated sheet, pixel art |
| **Phaser** | Phaser, 2D game, platformer, arcade physics, tilemap, side scroller |
| **GM** | large GM implementation, multi-system GM, CPU systems, multi-wave overhaul |

If the request spans modes, load both primary references. Design + Pipeline is
common (design an improvement then implement it). Sprite + Phaser is common
(generate assets then wire into a Phaser game).

---

## Design Mode

Evidence-led game design diagnosis with 61 runnable capabilities. Start from
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add notque/vexjoy-agent/game-dev@sha256:b8bf173d83bf65ce

The line at the top of this page pins the label git:20260923.509f669, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ov64oqxr6nbyz5sp.svg)](https://markdownregistry.com/a/art_ov64oqxr6nbyz5sp)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 19, 2026 and Sep 23, 2026, about one every 4 days.

versioncommittedcommitsizeaudit
git:20260923.509f669 latest2026-09-23 509f669 11,244 BA view · diff
git:20260919.28d30f92026-09-19 28d30f9 10,989 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (11244 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

notque/vexjoy-agent · 446 stars · license MIT · pushed 2026-11-03 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ov64oqxr6nbyz5sp
GET https://markdownregistry.com/api/v1/resolve?ref=notque/vexjoy-agent/game-dev
GET https://markdownregistry.com/api/v1/blob/b8bf173d83bf65ce42be40cbea660862e64f901cb064dffca96197b6cb7fe1ef

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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