Home / notque / vexjoy-agent · skills/game/game-dev/SKILL.md · GitHub

game-dev skillA

game-dev is agent-read markdown (skill) from notque/vexjoy-agent: Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking..

Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.

What the file says

# Game Development

Five modes: **Design** (diagnosis, auditing, improvement), **Pipeline** (full
lifecycle orchestration), **Sprite** (AI sprite generation), **Phaser** (2D
engine builds), **GM** (large multi-system implementations). Cross-cutting
concerns (audio, QA, deploy) load as needed. Classify the request and follow
the matching section.

## Mode Selection

| Mode | Signals |
|------|---------|
| **Design** | game design, improve game, retention, churn, core loop, audit, game feel, balance, economy |
| **Pipeline** | make game, scaffold, game lifecycle, game audio, deploy game, game QA |
| **Sprite** | AI sprite, generate character, portrait, spritesheet, animated sheet, pixel art |
| **Phaser** | Phaser, 2D game, platformer, arcade physics, tilemap, side scroller |
| **GM** | large GM implementation, multi-system GM, CPU systems, multi-wave overhaul |

If the request spans modes, load both primary references. Design + Pipeline is
common (design an improvement then implement it). Sprite + Phaser is common
(generate assets then wire into a Phaser game).

---

## Design Mode

Evidence-led game design diagnosis with 61 runnable capabilities. Start from
…

Read the whole file at its exact version.

How to install

Latest version
mdr add notque/vexjoy-agent/game-dev@git:20260923.509f669
Exact content
mdr add notque/vexjoy-agent/game-dev@sha256:b8bf173d83bf65ce

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

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Versions

versioncommittedcommitsizeaudit
git:20260923.509f669 latest2026-09-23 509f669 11,244 BA view · diff
git:20260919.28d30f92026-09-19 28d30f9 10,989 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (11244 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

notque/vexjoy-agent · 424 stars · license MIT · pushed 2026-09-23 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ov64oqxr6nbyz5sp
GET https://markdownregistry.com/api/v1/resolve?ref=notque/vexjoy-agent/game-dev
GET https://markdownregistry.com/api/v1/blob/b8bf173d83bf65ce42be40cbea660862e64f901cb064dffca96197b6cb7fe1ef

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

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