game-dev SKILL.md skillA
game-dev from notque/vexjoy-agent is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add notque/vexjoy-agent/game-dev@git:20260923.509f669Pins git:20260923.509f669 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- notque/vexjoy-agent
- Path
skills/game/game-dev/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260923.509f669, committed Sep 23, 2026
- First version recorded
- Sep 19, 2026
- Size
- 11,244 bytes
- Repository stars
- 446
- License
- MIT
Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Development Five modes: **Design** (diagnosis, auditing, improvement), **Pipeline** (full lifecycle orchestration), **Sprite** (AI sprite generation), **Phaser** (2D engine builds), **GM** (large multi-system implementations). Cross-cutting concerns (audio, QA, deploy) load as needed. Classify the request and follow the matching section. ## Mode Selection | Mode | Signals | |------|---------| | **Design** | game design, improve game, retention, churn, core loop, audit, game feel, balance, economy | | **Pipeline** | make game, scaffold, game lifecycle, game audio, deploy game, game QA | | **Sprite** | AI sprite, generate character, portrait, spritesheet, animated sheet, pixel art | | **Phaser** | Phaser, 2D game, platformer, arcade physics, tilemap, side scroller | | **GM** | large GM implementation, multi-system GM, CPU systems, multi-wave overhaul | If the request spans modes, load both primary references. Design + Pipeline is common (design an improvement then implement it). Sprite + Phaser is common (generate assets then wire into a Phaser game). --- ## Design Mode Evidence-led game design diagnosis with 61 runnable capabilities. Start from …
Read the whole file at its exact version.
How to install
mdr add notque/vexjoy-agent/game-dev@sha256:b8bf173d83bf65ceThe line at the top of this page pins the label git:20260923.509f669, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_ov64oqxr6nbyz5sp)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 19, 2026 and Sep 23, 2026, about one every 4 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260923.509f669 latest | 2026-09-23 | 509f669 | 11,244 B | A | view · diff |
| git:20260919.28d30f9 | 2026-09-19 | 28d30f9 | 10,989 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (11244 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
notque/vexjoy-agent · 446 stars · license MIT · pushed 2026-11-03 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ov64oqxr6nbyz5sp GET https://markdownregistry.com/api/v1/resolve?ref=notque/vexjoy-agent/game-dev GET https://markdownregistry.com/api/v1/blob/b8bf173d83bf65ce42be40cbea660862e64f901cb064dffca96197b6cb7fe1ef
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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