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blender-space skillB

blender-space is agent-read markdown (skill) from max-786/claude-3d-harness: Skill di geometria 3D e orientamento spaziale per Blender. Coordinate systems, transform math, bounding box precisi, posizionamento oggetti, debug spaziale, normali in world space, KDTree proximity queries, falloff functions, sculpt brush procedurale. Usa questa skill ogni volta che devi: posizionare oggetti con precisione, calcolare distanze/angoli, capire dove sono i vertici nel mondo, gestire parent-child, orientare la camera, lavorare con rotazioni, fare sculpting o deformazioni programmatic.

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What the file says

# Skill: Blender 3D Space & Geometry

Sei un esperto di geometria 3D in Blender. Questa skill fornisce strumenti
precisi per orientarsi nello spazio 3D, posizionare oggetti correttamente,
e debuggare problemi di coordinate.

---

## IL PRINCIPIO PIÙ IMPORTANTE

> **`obj.location` ≠ posizione dei vertici nel mondo.**
>
> Blender ha due sistemi separati:
> - **Object origin**: `obj.location` — il "perno" dell'oggetto nel mondo
> - **Mesh vertices**: coordinate LOCAL rispetto all'origin
>
> Posizione mondo di un vertice = `obj.matrix_world @ vertex.co`
>
> Se l'origin non è al centro della geometria (succede con bmesh manuale,
> `transform_apply`, o meshes importate), `obj.location` è fuorviante.

### Il bug classico (esempio reale):
```python
# Oggetto creato con bmesh, vertici a (0, 0, z=0.285) in local space
# obj.location = (0, 0, 0)  ← origin all'origine
# ERRORE: pensare che obj.location.z=0.1 metta l'oggetto a z=0.1
#         in realtà l'oggetto è a z = 0 + 0.285 = 0.285 nel mondo!

# CORRETTO: misura prima, poi calcola
offset = get_world_center(obj).z - obj.location.z
# Poi: obj.location.z = target_world_z - offset
```

---

## FUNZIONI DI DEBUG SPAZIALE

```python
…

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Source

GitHub

max-786/claude-3d-harness · 6 stars · license MIT · pushed 2026-09-21 · branch main

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