multiplayer-game-architecture SKILL.md skillA

multiplayer-game-architecture from akillness/jeo-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add akillness/jeo-skills/multiplayer-game-architecture@v1.0

Pins v1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
akillness/jeo-skills
Path
.agent-skills/multiplayer-game-architecture/SKILL.md
Versions recorded
2
Latest version
v1.0, committed Aug 28, 2026
First version recorded
Aug 28, 2026
Size
10,380 bytes
Repository stars
52
License
none declared

Design and review the networking contract for multiplayer games before engine or backend implementation. Use when a team must choose dedicated-authoritative, listen-server, relay-assisted peer, lockstep, snapshot, or asynchronous models; assign authority for movement, combat, inventory, economy, and match state; plan prediction, reconciliation, interpolation, lag handling, matchmaking, reconnects, protocol versions, and cheat resistance; select WebSocket, WebRTC DataChannel, WebTransport, or…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Multiplayer Game Architecture

Build the multiplayer contract before writing netcode. The output is a reviewable
`multiplayer-contract.json`, not a framework recommendation disguised as architecture.
Topology, authority, replication, transport, session lifecycle, security, and tests
must agree with one another.

## When to use this skill

Use it to:

- design or review a new multiplayer game's networking model;
- retrofit multiplayer into an existing game without mixing client and server truth;
- choose authority and replication per state domain;
- compare browser or engine transports against actual delivery needs;
- define lobby, allocation, join, reconnect, late-join, finish, and shutdown behavior;
- investigate desync, prediction error, cheating, host migration, or network instability;
- turn vague goals such as "make it multiplayer" into an executable contract and test matrix.

Do not use it for local couch multiplayer, generic game mechanics, visual UI, build logs,
frame-time profiling, or cloud deployment by itself. Route concrete Unity APIs to
`unity-technologies-skills`, Three.js/browser gameplay to `web-game-development`, red
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add akillness/jeo-skills/multiplayer-game-architecture@sha256:744724202c5de689

The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_qklaw5ms6xqfmwgb.svg)](https://markdownregistry.com/a/art_qklaw5ms6xqfmwgb)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, all committed on Aug 28, 2026.

versioncommittedcommitsizeaudit
v1.0 latest2026-08-28 bbbde81 10,380 BA view · diff
v1.02026-08-28 47831aa 10,867 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (10380 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

akillness/jeo-skills · 52 stars · license none declared · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_qklaw5ms6xqfmwgb
GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/multiplayer-game-architecture
GET https://markdownregistry.com/api/v1/blob/744724202c5de689455c3c002fd1bc6e9c00692b0f4ee2b4ec454916ba50fffa

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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