multiplayer-game-architecture SKILL.md skillA
multiplayer-game-architecture from akillness/jeo-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add akillness/jeo-skills/multiplayer-game-architecture@v1.0Pins v1.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- akillness/jeo-skills
- Path
.agent-skills/multiplayer-game-architecture/SKILL.md- Versions recorded
- 2
- Latest version
- v1.0, committed Aug 28, 2026
- First version recorded
- Aug 28, 2026
- Size
- 10,380 bytes
- Repository stars
- 52
- License
- none declared
Design and review the networking contract for multiplayer games before engine or backend implementation. Use when a team must choose dedicated-authoritative, listen-server, relay-assisted peer, lockstep, snapshot, or asynchronous models; assign authority for movement, combat, inventory, economy, and match state; plan prediction, reconciliation, interpolation, lag handling, matchmaking, reconnects, protocol versions, and cheat resistance; select WebSocket, WebRTC DataChannel, WebTransport, or…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Multiplayer Game Architecture Build the multiplayer contract before writing netcode. The output is a reviewable `multiplayer-contract.json`, not a framework recommendation disguised as architecture. Topology, authority, replication, transport, session lifecycle, security, and tests must agree with one another. ## When to use this skill Use it to: - design or review a new multiplayer game's networking model; - retrofit multiplayer into an existing game without mixing client and server truth; - choose authority and replication per state domain; - compare browser or engine transports against actual delivery needs; - define lobby, allocation, join, reconnect, late-join, finish, and shutdown behavior; - investigate desync, prediction error, cheating, host migration, or network instability; - turn vague goals such as "make it multiplayer" into an executable contract and test matrix. Do not use it for local couch multiplayer, generic game mechanics, visual UI, build logs, frame-time profiling, or cloud deployment by itself. Route concrete Unity APIs to `unity-technologies-skills`, Three.js/browser gameplay to `web-game-development`, red …
Read the whole file at its exact version.
How to install
mdr add akillness/jeo-skills/multiplayer-game-architecture@sha256:744724202c5de689The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qklaw5ms6xqfmwgb)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, all committed on Aug 28, 2026.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.0 latest | 2026-08-28 | bbbde81 | 10,380 B | A | view · diff |
| v1.0 | 2026-08-28 | 47831aa | 10,867 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (10380 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
akillness/jeo-skills · 52 stars · license none declared · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_qklaw5ms6xqfmwgb GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/multiplayer-game-architecture GET https://markdownregistry.com/api/v1/blob/744724202c5de689455c3c002fd1bc6e9c00692b0f4ee2b4ec454916ba50fffa
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.