enemy-fire · git:20260912.f17ca23 · 2026-09-12 · sha256 e4c44fbe2beeee4f
enemy-fire git:20260912.f17ca23A
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--- name: enemy-fire description: How enemies shoot. Tell, burst, miss, suppress. Not an aimbot. Use for 敌人射击, suppression, burst fire. --- # Enemy fire Ask first: burst | suppress | accurate. Hits are `projectile-hitscan`. Who they aim at is `target-priority`. Shot pattern lives here. `overwatch-fire` is hold-a-lane; this is the burst after a tell. | Column | Pattern | |---|---| | burst | tell → N shots → recover | | suppress | long spray near last-known, low accuracy | | accurate | short tell, high accuracy, long recover | Rules: first shot after spotting has a tell (`attack-tell`). Cover and outer-cone crouch lower accuracy. Reload is a move. Do not steal player i-frames. Accept: a player can duck a burst they saw start. Same seed repeats the first burst count.