enemy-fire SKILL.md skillA
enemy-fire from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jammyfu/open-game-skills/enemy-fire@git:20260913.3d88687Pins git:20260913.3d88687 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jammyfu/open-game-skills
- Path
skills/disciplines/enemy-fire/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260913.3d88687, committed Sep 13, 2026
- First version recorded
- Sep 12, 2026
- Size
- 1,668 bytes
- Repository stars
- 12
- License
- MIT
Use when an enemy ranged attack needs an authored fire-pattern profile, stable burst/shot identity, target snapshot and deterministic spread/suppression behavior without owning target selection or hit resolution.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Enemy fire Ask: `burst | suppress | accurate`. ## Ownership `enemy-fire` owns fire-pattern scheduling. `target-priority` supplies the target decision, `attack-tell` supplies authored warning contracts when required, `projectile-hitscan` resolves shots, and `rng-seed` owns replayable random streams. ## Contract Publish: - stable `fire_pattern_id` + revision - `fire_sequence_id` - target ID / aim snapshot source - ordered shot IDs or shot slots - timing/recovery data from the project gameplay clock - spread/suppression parameters and RNG stream ID when stochastic - interruption/cancel conditions Burst length, suppression accuracy, first-shot warning policy, crouch/cover modifiers and reload behavior are project data. Do not assume one universal pattern. ## Runtime rules 1. A shot slot commits at most once for one fire sequence. 2. Stale target snapshots follow the project's retain/reacquire/cancel policy; render order is not authority. 3. Random spread consumes the declared RNG stream so replay can reproduce shot directions. 4. Player invulnerability/filtering remains with its gameplay owner. 5. Presentation muzzle flash/tracer does not schedule or confirm the shot. …
Read the whole file at its exact version.
How to install
mdr add jammyfu/open-game-skills/enemy-fire@sha256:9ab77d152ae1cc30The line at the top of this page pins the label git:20260913.3d88687, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qptwl3hkt3sxj6fz)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260913.3d88687 latest | 2026-09-13 | 3d88687 | 1,668 B | A | view · diff |
| git:20260912.f17ca23 | 2026-09-12 | f17ca23 | 793 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (1668 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_qptwl3hkt3sxj6fz GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/enemy-fire GET https://markdownregistry.com/api/v1/blob/9ab77d152ae1cc303d2eef9fe6f9e3a47fa2fe802a6732339c2f8aa3769dacc0
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.