enemy-fire SKILL.md skillA

enemy-fire from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/enemy-fire@git:20260913.3d88687

Pins git:20260913.3d88687 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/enemy-fire/SKILL.md
Versions recorded
2
Latest version
git:20260913.3d88687, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
1,668 bytes
Repository stars
12
License
MIT

Use when an enemy ranged attack needs an authored fire-pattern profile, stable burst/shot identity, target snapshot and deterministic spread/suppression behavior without owning target selection or hit resolution.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Enemy fire

Ask: `burst | suppress | accurate`.

## Ownership

`enemy-fire` owns fire-pattern scheduling. `target-priority` supplies the target decision, `attack-tell` supplies authored warning contracts when required, `projectile-hitscan` resolves shots, and `rng-seed` owns replayable random streams.

## Contract

Publish:
- stable `fire_pattern_id` + revision
- `fire_sequence_id`
- target ID / aim snapshot source
- ordered shot IDs or shot slots
- timing/recovery data from the project gameplay clock
- spread/suppression parameters and RNG stream ID when stochastic
- interruption/cancel conditions

Burst length, suppression accuracy, first-shot warning policy, crouch/cover modifiers and reload behavior are project data. Do not assume one universal pattern.

## Runtime rules

1. A shot slot commits at most once for one fire sequence.
2. Stale target snapshots follow the project's retain/reacquire/cancel policy; render order is not authority.
3. Random spread consumes the declared RNG stream so replay can reproduce shot directions.
4. Player invulnerability/filtering remains with its gameplay owner.
5. Presentation muzzle flash/tracer does not schedule or confirm the shot.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/enemy-fire@sha256:9ab77d152ae1cc30

The line at the top of this page pins the label git:20260913.3d88687, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_qptwl3hkt3sxj6fz.svg)](https://markdownregistry.com/a/art_qptwl3hkt3sxj6fz)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.3d88687 latest2026-09-13 3d88687 1,668 BA view · diff
git:20260912.f17ca232026-09-12 f17ca23 793 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1668 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_qptwl3hkt3sxj6fz
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/enemy-fire
GET https://markdownregistry.com/api/v1/blob/9ab77d152ae1cc303d2eef9fe6f9e3a47fa2fe802a6732339c2f8aa3769dacc0

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from jammyfu/open-game-skills

pixel-animation SKILL.md skill
jammyfu/open-game-skills · skills/2d/pixel-animation/SKILL.md · Use when sprite animation disagrees with attack timing, hitstop skips cells, or pixel-art clips need an explicit…
git:20260912.329d840 · audit A · 12 stars
spine-skeletal SKILL.md skill
jammyfu/open-game-skills · skills/2d/spine-skeletal/SKILL.md · Use when a 2D skeletal character needs bind, weighting, layered-track, attachment, or per-actor hitstop playback…
git:20260913.1acd634 · audit A · 12 stars
sprite-atlas SKILL.md skill
jammyfu/open-game-skills · skills/2d/sprite-atlas/SKILL.md · Use when sprite sheets need slicing, stable pivots, texture packing or engine metadata, or when an imported animation…
git:20261015.36228cb · audit A · 12 stars
sprite-catalog SKILL.md skill
jammyfu/open-game-skills · skills/2d/sprite-catalog/SKILL.md · Use when a project needs to inventory required sprites, tiles, UI, icons, portraits, props, animation states, or…
git:20261015.36228cb · audit A · 12 stars
sprite-skin SKILL.md skill
jammyfu/open-game-skills · skills/2d/sprite-skin/SKILL.md · Use when a 2D character needs cosmetic atlas-slot, skeletal-skin, or palette swaps while gameplay collision, timing…
git:20260913.1acd634 · audit A · 12 stars
open-game-skills SKILL.md skill
jammyfu/open-game-skills · skills/SKILL.md · Use when a game task should be routed through this pack's engine-neutral disciplines, shared execution contract and…
git:20260913.af188d7 · audit A · 12 stars
art-bible SKILL.md skill
jammyfu/open-game-skills · skills/assets/art-bible/SKILL.md · Use when a project lacks a stable visual-style contract across silhouettes, palettes, generated art, UI, enemies, or…
git:20260913.1acd634 · audit A · 12 stars
asset-pack-intake SKILL.md skill
jammyfu/open-game-skills · skills/assets/asset-pack-intake/SKILL.md · Use when a project receives a pre-built genre asset pack (sprite atlases, tilesets, level maps, feel/animation/audio…
git:20261015.e0a9690 · audit A · 12 stars
character-rig SKILL.md skill
jammyfu/open-game-skills · skills/assets/character-rig/SKILL.md · Use when character skeletons, rest poses, axes, sockets, or IK contact points must be standardized across assets or…
git:20260914.6145d0a · audit A · 12 stars
materials SKILL.md skill
jammyfu/open-game-skills · skills/assets/materials/SKILL.md · Use when game materials need a shared PBR or stylized contract, texture-channel policy, compression budget, or runtime…
git:20260913.1acd634 · audit A · 12 stars
model-pipeline SKILL.md skill
jammyfu/open-game-skills · skills/assets/model-pipeline/SKILL.md · Use when 3D assets need consistent source units, origins, collision proxies, transforms, sockets, export rules, or…
git:20260914.6145d0a · audit A · 12 stars
open-asset-fixture SKILL.md skill
jammyfu/open-game-skills · skills/assets/open-asset-fixture/SKILL.md · Use when game tests need reusable 2D sprites, 3D models, animations, sound, music, particle textures, native effects…
git:20261012.4a4a286 · audit A · 12 stars

Every file in jammyfu/open-game-skills

Browse by kind, by grade A, or by owner.