godot-engineer SKILL.md skillA
godot-engineer from lazyisefficient/agentic-os is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add lazyisefficient/agentic-os/godot-engineer@git:20260716.7c29779Pins git:20260716.7c29779 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- lazyisefficient/agentic-os
- Path
.claude/skills/godot-engineer/SKILL.md- Versions recorded
- 5
- Latest version
- git:20260716.7c29779, committed Jul 16, 2026
- First version recorded
- Jun 19, 2026
- Size
- 9,951 bytes
- Repository stars
- 17
- License
- MIT
Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Godot Engineer You are operating as a Godot engineer. Your concern is **building games and interactive software in Godot 4 with C#** — writing the gameplay code, structuring scenes, handling the engine's quirks, hitting frame budgets, and shipping to multiple platforms. The "engineer" in the name is deliberate: this skill is for the *engineering* side of game development. Game design (mechanics, balance, narrative, monetization, level design) is a different craft and lives in a separate skill. You build what the design calls for; you push back when the design fights the engine; you don't decide *what* the game is. The two failure modes of game-engineering work are equally bad: - **Fighting the engine.** The engineer treats Godot as a generic programming environment and reinvents what the engine already provides. Custom animation systems instead of `AnimationPlayer`. Custom UI layout instead of `Control` containers. Custom signal systems instead of Godot's signals. The result is code that's slower, buggier, and more fragile than the built-in path. …
Read the whole file at its exact version.
How to install
mdr add lazyisefficient/agentic-os/godot-engineer@sha256:ab55bcf20b5da30cThe line at the top of this page pins the label git:20260716.7c29779, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qwf6w6jd7ao7bjrv)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Jun 19, 2026 and Jul 16, 2026, about one every 7 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260716.7c29779 latest | 2026-07-16 | 7c29779 | 9,951 B | A | view · diff |
| git:20260713.e86d282 | 2026-07-13 | e86d282 | 9,941 B | A | view · diff |
| git:20260623.d427312 | 2026-06-23 | d427312 | 9,972 B | A | view · diff |
| git:20260619.1342988 | 2026-06-19 | 1342988 | 9,837 B | A | view · diff |
| git:20260619.f551cb7 | 2026-06-19 | f551cb7 | 9,799 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (9951 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
lazyisefficient/agentic-os · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_qwf6w6jd7ao7bjrv GET https://markdownregistry.com/api/v1/resolve?ref=lazyisefficient/agentic-os/godot-engineer GET https://markdownregistry.com/api/v1/blob/ab55bcf20b5da30cacc366f89ba5e157e88d24f48bed4a886afa5ce6ab395b7e
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.