HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# HyperFrames CLI
Everything runs through `npx hyperframes`. Requires Node.js >= 22 and FFmpeg.
## Workflow
1. **Scaffold** — `npx hyperframes init my-video`
2. **Write** — author HTML composition (see the `hyperframes` skill)
3. **Lint** — `npx hyperframes lint`
4. **Visual inspect** — `npx hyperframes inspect`
5. **Preview** — `npx hyperframes preview`
6. **Render** — `npx hyperframes render`
Lint and inspect before preview. `lint` catches missing `data-composition-id`, overlapping tracks, and unregistered timelines. `inspect` opens the rendered composition in headless Chrome, seeks through the timeline, and reports text spilling out of bubbles/containers or off the canvas.
## Scaffolding
```bash
npx hyperframes init my-video # interactive wizard
npx hyperframes init my-video --example warm-grain # pick an example
npx hyperframes init my-video --video clip.mp4 # with video file
npx hyperframes init my-video --audio track.mp3 # with audio file
npx hyperframes init my-video --example blank --tailwind # with Tailwind v4 browser runtime
npx hyperframes init my-video --non-interactive # skip prompts (CI/agents)
```
…
The line at the top of this page pins the label v1.0.1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
A 17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
pass: Frontmatter block present
pass: Frontmatter declares a name
pass: Frontmatter declares a description
pass: Size between 200 bytes and 200 KB (8966 bytes)
pass: No zero-width or bidi control characters
pass: No instruction hidden inside an HTML comment
pass: No link to an exfiltration or paste host
pass: No credential-shaped string
pass: No instruction to send local credentials anywhere
pass: No text hidden with inline styles
pass: No prompt-injection phrasing
pass: No curl or wget piped into a shell
pass: No recursive delete of root, home or parent
pass: No instruction to read or print local credentials
pass: No base64 blob over 200 characters
pass: No link to a raw IP address
pass: No script tag
Source
GitHub
anton-abyzov/vskill · 48 stars · license MIT · pushed 2026-10-21 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_re3vcbfqylnbnzil
GET https://markdownregistry.com/api/v1/resolve?ref=anton-abyzov/vskill/hyperframes-cli
GET https://markdownregistry.com/api/v1/blob/21cd474d1d29f74d9a0b15821f1316700cadb5af4be300f3e5c4c2b4448fbc46
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
anton-abyzov/vskill · .agents/skills/obsidian-brain/SKILL.md · Autonomous Obsidian vault management using the PARA + LLM Wiki pattern. Three operations: ingest (inbox to wiki + PARA…
anton-abyzov/vskill · .claude/skills/animejs/SKILL.md · Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames…
anton-abyzov/vskill · .claude/skills/css-animations/SKILL.md · CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing…
anton-abyzov/vskill · .claude/skills/greet-anton/SKILL.md · This skill should be used whenever the assistant begins any response, takes any action, or invokes any tool in the…
anton-abyzov/vskill · .claude/skills/higgsfield-seedance/SKILL.md · Rewrites scene descriptions using professional cinematography language, structures prompts with a six-slot formula…
anton-abyzov/vskill · .claude/skills/hyperframes-registry/SKILL.md · Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add…
anton-abyzov/vskill · .claude/skills/lottie/SKILL.md · Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files…
devin-axis/ipollowork · .agents/skills/hyperframes-cli/SKILL.md · Inspect, validate, preview, and render the active iPollo Video project with its bundled HyperFrames CLI.