asset-resolution · git:20261013.d8f4b0b · 2026-10-13 · sha256 80a93d6e8ad5229b
asset-resolution git:20261013.d8f4b0bA
Immutable. This exact content never changes and is served at /api/v1/blob/80a93d6e8ad5229b.
--- name: asset-resolution description: Resolve stable reusable visual assets for a Work, Script, Episode, Scene, or Shot. Use when an agent must discover visual objects, decide whether they merit long-term Asset identity, reuse an existing Asset, or create a new standard reference. --- # Asset Resolution New reference production uses only configured and authorized official HTTP APIs. Comfy Cloud MCP is retired for discovery, prompt guidance, generation and fallback. Keep historical Media/receipts readable without treating them as new route authority. For native narrative asset preparation, read the exact pending reference through `specialized_assets.read_preparation`. Resolve each missing requirement in that Scene before later Scenes: reuse accepted assets/references first, or use the native `specialized_assets.*_reference` chain for a necessary new reference. The pending result retains its preparation ref and a Runtime child ref. Read that child with `read_reference`: the existing specialized professional author supplies source-bound artwork, and the existing still compiler seals its request. If the artwork is supplied interactively, `frame_reference` accepts a complete typed FrameSpec with the exact target/design fingerprint, not a raw prompt. Native source authority is checked by this owner; `professional_sources` is reserved for the separate opt-in retained Still Knowledge receipt and must not be repurposed. Use `quote_reference` for current request-bound quote/balance and one-operation budget. `decide_reference` delegates exact COST_APPROVAL/ADOPTION to the existing Target decision owner. `resume_reference` advances that same child. Review actual retained pixels and record exact-hash checks/findings using `review_reference`; PASS alone does not adopt. Accepted candidates register through the existing SpecializedAssetSequence and AssetProvider, then the parent prepares its remaining narrative dependencies. No earlier Scene videos are required. A pending preparation grants no media-spending authority. Do not call retired raw-prompt generation or automatically adopt candidates/templates. After the existing artistic adoption covers the exact design and reference media, use `specialized_assets.accept`; it reads back the complete registration and reuses an already accepted requirement on replay. Keep new variations as separate versions with an accepted parent, retaining old records. Then resume the existing creative Run; it advances remaining predecessor assets and the requested Scene automatically. Drama-Service persists these originals, proofs and bindings through AssetProvider; it does not decide appearance, order, or artistic adoption. The existing Asset and ordinary image import APIs require a registered business Work with this exact identity. Check that scope before spending. The separate Target-video native-scope receipt cannot authorize asset-image import; never forge a Shot, Package or Service Work alias to make a reference appear registered. Analyze only the current creative context and identify visual objects that may deserve reuse across Scenes, Shots, or Agent runs. Use `asset.get_asset` for a known `assetId`. Use `asset.list_assets` for a structured type scope; use `asset.search_assets` when only a natural-language identity or description is known. Judge candidates before creating anything. `FOUND` and `NOT_FOUND`, suitability, classification, and reuse decisions belong to the Agent. Use `media.get_media` when an existing reference Media ID must be inspected. When no suitable Asset exists and a standard image is necessary, return the missing reference duty to Specialized Asset Design for concrete characters/environments/costume, or Prop Design for its independent object originals, then use the native reference production chain above. Deprecated character-art/environment-art are retained read views. Consume only the resulting compiled, gated and reserved request; raw-prompt `production.generate_image` is retired. Asset resolution owns reuse and registration, not visual design. Import an unregistered physical result with `media.import_media`, then get, resolve, download and verify its complete hash before binding it. `media.create_media` registers an opaque reference only; it does not prove stored bytes. never register an already stable `mediaId` again. Use `asset.create_asset` only after producing the complete initial formal state needed to register a genuinely new stable Asset. A successful create is the normal first write and returns the stable ID; do not call `asset.save_asset` immediately afterward unless a concrete revision has actually occurred. Use `asset.save_asset` only to revise an already persisted Asset because of a specific user request, discovered error, upstream change, or necessary addition to its formal state. When standard-image production uses an external visual provider, load the shared [Visual Provider Capability and Technical Retry Policy](../shot-production/references/visual-provider.md). Apply its retry classification, bounded per-operation budget, submission-uncertainty protection, same-job recovery, and separate technical retry versus Visual Review revision counters. Do not duplicate or weaken that policy here. Organize persistence as **Stable Envelope + Domain Content**. For a new Asset, keep its Work and optional narrower scope IDs, asset type, name, optional description, and reference Media IDs in the Stable Envelope; place type-specific approved visual identity and reusable creative facts in the `content` JSON object. For an Asset revision, preserve its scope and type, and submit the stable Asset ID with its complete revised mutable formal state. When `media.create_media` is genuinely needed, pass the stable scope, media type, purpose, and opaque `source_ref` as envelope data; never interpret that reference as a URL, bucket, path, filename, workflow node, or Provider response. Put only confirmed semantic Media facts in Domain Content. Do not hide, duplicate, or rename envelope fields inside `content`. Treat the Tool catalog as the sole machine-schema source. Use each save operation as a full replacement, never as a patch, stringified JSON, scratchpad, or routine follow-up to create. Use `context.build_context` only when required creative context was not supplied, and use `context.refresh_context` only after a relevant state change. Keep chosen IDs in Agent Run Context. Do not create hierarchy, binding, or variant domains, and do not expose storage or implementation details. ## Durable completion and recovery For retained image, video, audio or derived AV, formal completion requires full readback SHA-256/size, decodable media, correct business ownership and a queryable stable business binding. A local path, upload name, returned ID or temporary URL alone is PERSISTENCE_PENDING. Content PASS, user adoption and persistence are independent; persistence must never rewrite an existing adoption decision. The shared completion entry `complete_retained_media` implements import/reuse, readback and binding. Visual attempts call it through `visual_preflight.py persist`; role speech calls it before returning a production result; an explicit mux calls it on the new output before formal delivery. Adopted native AV consumption uses `prepare_bound_media(adopted=True)` to recover the selected original from its formal business reference. It performs no dubbing, separation, mixing or remuxing. After a successful generation, resume at import/readback/binding with the same job, output hash and sourceRef. After an uncertain import, query the exact stable source first; ambiguity, permission denial, hash conflict or unknown ownership blocks completion. Retry transient reads with finite backoff and fresh resolve. Never generate again to repair missing cache or persistence. Do not import unneeded DEBUG/REJECTED files or invent an output that was never generated. Use `media.list_media` to reconcile a stable source and `media.resolve_media` for each formal readback. ## New-story route gate For a new production Work, finish narrative and text identity first, jointly plan the route and its minimum input duties with video-model-selection, and save that route using the existing Work contract. Asset discovery before route selection is read-only. A shared reviewed image may establish several necessary identities; do not automatically create separate character, location, prop and endpoint sets. Use `shot-production/scripts/route_preflight.py` for the Work-owned stage. Paid images must match a current necessary duty and explicit whole-stage budget. Materialize and review only the inputs for the current representative target; no full-episode asset expansion follows from route selection. Keep all result, review, settlement and persistence updates on that same formal stage. ## Creative text and music memory The same Asset tools also register provider-neutral creative knowledge and BGM. Cinematic language uses OTHER with creativeKind=CINEMATIC_LANGUAGE, semanticKey, REFERENCE_PATTERN, structured pattern, provenance and validation. Media is optional: never fabricate a txt file or Media to store text. Use canonical content SHA-256 for references, and PROJECT_DERIVED / OBSERVED_PATTERN until actual evidence exists. Never copy third-party long prompts into the library. BGM uses AUDIO_INPUT with creativeKind=MUSIC and role=BGM; referenceMediaIds binds the existing Media and content.media pins its sourceRef/hash. A path is original provenance only. Import real existing project audio via media.import_media if needed, then resolve and verify full bytes. UNKNOWN rights may be registered but productionEligible must be false. Do not generate music for registration. Search before create by exact cinematic semanticKey, or BGM contentHash within the Work. `creative_assets.remember` reuses identical content, reports differing content as a revision conflict, and verifies create/get/search. Server serializes same-work creative creation to avoid duplicates. Deliberate revisions use existing save_asset with full state; preserve the stable key, unrelated content and old frozen Shot snapshots. Reuse existing Media by hash before any import; use a deterministic sourceRef based on Work/hash for first import retry safety. Never create another BGM identity merely because a filename changes. For a confirmed local project source, `creative_assets.retain_bgm_media` searches existing Media by hash, uses a deterministic sourceRef only for the first import, and verifies resolve/readback. A saturated listing blocks ambiguous imports. ## Designed casting and identity authority For new or revised casting, consume production-design's source-pinned CharacterVisualSpec and HistoricalCanonPolicy. production-design decides what the character should look like; this skill finds/creates/reuses and maintains the corresponding identity. Validate the approved fingerprint with `production_design.validate_reference_design`; do not redesign stable traits to fit an available reference. Legacy references remain readable. A candidate spec is not authority to replace current referenceMediaIds. State remains Scene/Shot state; a new accepted design needs a new reference revision, preserving old Media. Text-only production design uses OTHER and the four typed creative kinds through the same `creative_assets.remember` flow. ## Sequence production handoff For sequence reuse, contribute current identity/reference fingerprints to [Bible indexes](../../docs/sequence-production-contract.md). An index selects the necessary views and interaction checks for actual coverage; it does not create another identity or approve candidates. Verify stable grip/scale/contact for recurring props and rider/animal relations only when the scene needs them. For a Sequence ProductionDesignFreeze, resolve current Asset IDs, content fingerprints, explicit user approval evidence and any required verified Media bytes. A text-only design or HOST_WORKING_REFERENCE cannot fulfill an approved face/media duty. Return every missing role, including mount/tack when required; never approve a candidate to complete the seal. For explicit [visual routes](../../docs/visual-route-contract.md), use route-aware discovery before reference selection. Existing untagged assets remain legacy evidence requiring review, never implicit CG matches. Store visualRoute only on newly authorized route-specific content; create a separate design/reference revision rather than overwriting a live-action identity or copying its approval. Seedream supports text-to-image (default) and explicitly selected image-to-image. Existing assets alone never change the mode. Image-to-image selects accepted Asset references through reference_selections (or the inherited parent), verifies their formal Media bytes and sends them in the official image field, with distinct identity/location duties. Text rendering of a justified variant still inherits the approved identity design; it must not claim image conditioning or establish a new face. Both modes require actual review and adoption. Unknown synchronous submission cannot be queried by pretending a video task ID is an image task. Recover the exact retained receipt/output or leave that uncertain attempt pending; never POST again on resume.