maya-light-rig · git:20260512.9a5b575 · 2026-05-12 · sha256 ce39ac7350352273
maya-light-rig git:20260512.9a5b575A
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---
name: maya-light-rig
description: |-
Authoring stage — pre-configured lighting templates: three-point rigs,
HDRI domes, and rig-level intensity controls. Use when deploying a
ready-made lighting setup. Not for individual light creation or final
render output — use maya-scripting + cmds.shadingNode for ad-hoc lights,
maya-render for output settings.
license: MIT
allowed-tools: Bash Read
metadata:
dcc-mcp:
dcc: maya
layer: domain
stage: authoring
version: 1.1.0
tags:
- maya
- lighting
- light-rig
- three-point
- hdri
search-hint: |-
lighting template, three point rig, key fill rim, HDRI dome,
studio setup, environment light
aliases:
- maya-lighting-rig
side-effects:
- reads-scene
- writes-scene
depends: []
tools: tools.yaml
groups: groups.yaml
---
# maya-light-rig (Authoring stage)
Standard lighting rigs (three-point, HDRI dome) and rig-level intensity
controls. Designed for fast scene illumination without manually wiring
individual light nodes.
## Scripts
- `create_three_point_rig` — Create a standard key/fill/rim three-point light rig
- `create_hdri_dome` — Create a skydome/environment light from an HDR image
- `list_light_rigs` — List all lights grouped under rig transform nodes
- `set_light_rig_intensity` — Scale intensity of all lights within a named rig