maya-geometry SKILL.md skillA

maya-geometry from dcc-mcp/dcc-mcp-maya is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-maya/maya-geometry@git:20260912.fad9c3c

Pins git:20260912.fad9c3c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-maya
Path
src/dcc_mcp_maya/skills/maya-geometry/SKILL.md
Versions recorded
5
Latest version
git:20260912.fad9c3c, committed Sep 12, 2026
First version recorded
May 13, 2026
Size
5,076 bytes
Repository stars
67
License
MIT

Interchange stage — FBX / OBJ / Alembic / USD geometry interchange. Import native USD nodes with Maya USD; scene save is owned by maya-scene. The FBX export tool drives every FBXExport* option through the FBX plugin's MEL globals, bakes animation by default, and verifies the output file. Use for cross-DCC handoff. Not for primitive creation (maya-primitives) or shot packaging (maya-shot-export).

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# maya-geometry (Interchange stage)

Geometry interchange. Despite the legacy name `maya-geometry`, the
responsibility is **interchange**, not modelling or native scene-file
persistence. Search hints include `maya-interchange`, `maya-io`, and
`maya-fbx` for legacy discovery paths.

## Why this stage exists

Once an Authoring-stage skill has produced geometry / animation, you
need a reliable way to hand geometry off to other DCCs or downstream
pipelines. That is what the Interchange stage handles. Native `.ma` / `.mb`
scene saves are intentionally routed through `maya_scene__save_scene`.
Every export tool here:

- pushes its full option surface through the official MEL globals (no
  silent reliance on plugin defaults);
- bakes animation by default for FBX so downstream apps see the same
  motion the artist sees;
- verifies the destination file (existence + non-zero bytes) and
  surfaces the size in the result envelope.

## Cross-Maya FBX contract (P0)

When handing FBX to **another Maya year** or a different DCC, treat these fields as mandatory knobs—not plugin defaults:

| Parameter | Guidance |
|-----------|------------|
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-maya/maya-geometry@sha256:7d4bb2192d7135ef

The line at the top of this page pins the label git:20260912.fad9c3c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_tecm7iwnshikniqm.svg)](https://markdownregistry.com/a/art_tecm7iwnshikniqm)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between May 13, 2026 and Sep 12, 2026, about one every 30 days.

versioncommittedcommitsizeaudit
git:20260912.fad9c3c latest2026-09-12 fad9c3c 5,076 BA view · diff
git:20260524.d8318c72026-05-24 d8318c7 3,871 BA view · diff
git:20260518.abaf37c2026-05-18 abaf37c 3,887 BA view · diff
git:20260514.dcb4cda2026-05-14 dcb4cda 4,049 BA view · diff
git:20260513.7130de82026-05-13 7130de8 3,989 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5076 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-maya · 67 stars · license MIT · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_tecm7iwnshikniqm
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-maya/maya-geometry
GET https://markdownregistry.com/api/v1/blob/7d4bb2192d7135efdcf9283be65ce17bb804cf56d2f2e3c266fd94f76e7d19ae

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in dcc-mcp/dcc-mcp-maya

Other files named maya-geometry

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