maya-render-setup SKILL.md skillA
maya-render-setup from dcc-mcp/dcc-mcp-maya is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add dcc-mcp/dcc-mcp-maya/maya-render-setup@git:20260922.1c25de2Pins git:20260922.1c25de2 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- dcc-mcp/dcc-mcp-maya
- Path
src/dcc_mcp_maya/skills/maya-render-setup/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260922.1c25de2, committed Sep 22, 2026
- Size
- 5,021 bytes
- Repository stars
- 67
- License
- MIT
Pipeline stage - Maya render setup: renderSetup layers, collections and overrides, Arnold AOVs, legacy renderLayer nodes, and per-layer / per-AOV output path planning for compositing. Use to split a scene into render layers, drive per-layer attribute overrides, add or toggle AOVs, and lay out the file structure a comp script expects. Not for the actual render or export (maya-render / maya-render-farm / maya-shot-export), not for shot geometry export (maya-shot-export), and not for colour…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# maya-render-setup (Pipeline stage) Typed wrappers around Maya's render setup surfaces. Three surfaces exist and they are **not** interchangeable: - **renderSetup** (`maya.app.renderSetup.model.renderSetup`) — layers, collections, overrides. Default for new work and the only switching path verified to work. - **legacy render layers** (`cmds.createRenderLayer` / `cmds.editRenderLayerGlobals`) — pre-2017 `renderLayer` nodes. Readable always; switching is ignored by Maya in headless sessions, so the tool reports that instead of pretending it worked. - **AOVs** — Arnold `aiAOV` nodes wired into `defaultArnoldRenderOptions.aovList`. Arnold-specific and fail-closed when the renderer is unavailable. ## Layer workflow 1. `create_render_layer` — name it, set `renderable`, optionally `activate`. 2. `create_render_collection` — populate with `members` (explicit nodes) or `pattern` (name glob). Not both. 3. `create_render_override` — override `node.attribute` for everything the collection selects. `absolute` sets a value, `relative` offsets it, `connection` wires another attribute. 4. `set_current_render_layer` — switch layers before rendering. …
Read the whole file at its exact version.
How to install
mdr add dcc-mcp/dcc-mcp-maya/maya-render-setup@sha256:52cf4e497500a374The line at the top of this page pins the label git:20260922.1c25de2, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_tl5gzcx3rjb5abao)
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Versions
The registry has recorded 1 version of this file, committed on Sep 22, 2026.
Audit of the latest version
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- pass: No instruction hidden inside an HTML comment
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- pass: No instruction to send local credentials anywhere
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- pass: No prompt-injection phrasing
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Source
dcc-mcp/dcc-mcp-maya · 67 stars · license MIT · pushed 2026-11-01 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_tl5gzcx3rjb5abao GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-maya/maya-render-setup GET https://markdownregistry.com/api/v1/blob/52cf4e497500a3747dfad2e1f0c502846bc1ab3b58208ccde5326baf25fceaf4
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.