port-a-mod SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

port-a-mod from rehan-remade/universal-modder is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add rehan-remade/universal-modder/port-a-mod@git:20261012.315fa17

Pins git:20261012.315fa17 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
rehan-remade/universal-modder
Path
.claude/skills/port-a-mod/SKILL.md
Versions recorded
1
Latest version
git:20261012.315fa17, committed Oct 12, 2026
Size
16,219 bytes
Repository stars
8,440
License
MIT

Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to SE/AE, or a tModLoader 1.3 mod moving to 1.4. It covers pinning one source version, a private decompiled reference, an adaptation matrix, extracting the mod's data with scripts instead of retyping it, porting unit by unit with tests that catch drift…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Port a mod faithfully

When porting an existing mod, the original is the spec. A port rarely fails for lack of code. It fails by
**drift**:
- values recalled from memory or a wiki;
- mechanics borrowed from a later rewrite of the same mod;
- quiet "improvements";
- renderers that look roughly right;
- checks that the original made on the client and the port forgot.

The method below carried a Thaumcraft 4.2.3.5 port from Minecraft 1.7.10 Forge to 1.20.1 Fabric:
- 859 original classes became about 77,000 lines of port code;
- 323 GameTests cover it, and scripted real-client scenarios check what tests can't reach;
- the work spanned many sessions and two agent accounts.

The field note `knowledge/games/minecraft/porting-thaumcraft-4-1-7-10-forge-to-minecraft-1-20-1-fabric.md` has
its gotchas. Minecraft-specific mappings are in `references/minecraft-1-7-10-forge-to-1-20-fabric.md`.

Run the **mod-any-game** loop around this skill (intake, recon, lab, verify, publish, field note). This
skill replaces its "vertical slice" step with a long series of slices, one per unit of the original.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add rehan-remade/universal-modder/port-a-mod@sha256:54307cdf04558998

The line at the top of this page pins the label git:20261012.315fa17, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_uzmknzzvysuucj35.svg)](https://markdownregistry.com/a/art_uzmknzzvysuucj35)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 12, 2026.

versioncommittedcommitsizeaudit
git:20261012.315fa17 latest2026-10-12 315fa17 16,219 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (16219 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

rehan-remade/universal-modder · 8,440 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_uzmknzzvysuucj35
GET https://markdownregistry.com/api/v1/resolve?ref=rehan-remade/universal-modder/port-a-mod
GET https://markdownregistry.com/api/v1/blob/54307cdf04558998c15d68e072839ce46a53d6cdfcf67ccfb2164320eb20ba48

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in rehan-remade/universal-modder

Other files named port-a-mod

port-a-mod SKILL.md skill
rehan-remade/universal-modder · skills/port-a-mod/SKILL.md · Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks…
git:20261012.315fa17 · audit A · 8,440 stars
port-a-mod SKILL.md skill
rehan-remade/universal-modder · .agents/skills/port-a-mod/SKILL.md · Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks…
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