jump-leniency · git:20260912.78b4003 · 2026-09-12 · sha256 447d60052542189e
jump-leniency git:20260912.78b4003A
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--- name: jump-leniency description: Coyote time, jump buffer, variable height, corner nudge. Ask strict-arcade vs generous-platform vs none. Windows stay short. This is locomotion data, not a second clock. --- # Jump leniency Ask the column: | Column | Forgiveness | |---|---| | none | edge is edge | | generous-platform | coyote + buffer + variable height | | strict-arcade | buffer only, tiny or zero coyote | ## Rules 1. Coyote is 2-6 logic frames after leaving ground. Buffer is 4-10 frames before landing. Both under ~150ms unless the column says otherwise. 2. Variable jump: release early cuts height. Hold does not add a second jump unless double-jump is data. 3. Corner nudge slides a near-miss along a wall instead of bonking. It must not skip a published lethal line. 4. These windows do not extend hitstop or cancel graphs. See action-feel. 5. A bot that needs 30 frames of coyote is automation, not a reason to grow the window. ## Accept A jump that looks late by one beat still lands on a generous-platform slice. A jump that is late by a walk cycle still fails.