jump-leniency SKILL.md skillA
jump-leniency from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jammyfu/open-game-skills/jump-leniency@git:20260913.624182fPins git:20260913.624182f in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jammyfu/open-game-skills
- Path
skills/disciplines/jump-leniency/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260913.624182f, committed Sep 13, 2026
- First version recorded
- Sep 12, 2026
- Size
- 1,842 bytes
- Repository stars
- 12
- License
- MIT
Use when jumps feel unfair around ledge departure, early button presses, variable-height release, or small corner contacts and the project needs explicit forgiveness windows.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Jump leniency This skill **owns** jump forgiveness windows. `locomotion` supplies ground-transition events; `platform-jump` supplies the physical jump arc. Choose: | Column | Forgiveness | |---|---| | none | no coyote or pre-landing buffer | | generous-platform | coyote + buffer + optional variable height/corner nudge | | strict-arcade | authored short buffer and optional/zero coyote | ## Rules 1. Coyote and buffer are durations on the same logical clock as movement. Store durations in project data (ticks or seconds converted once to ticks). Example starting values may be tested, but there is no universal frame count or millisecond cap. 2. Coyote starts from the declared `left_ground` transition. Buffered jump records an input edge and expires deterministically; landing may consume it once according to the published phase order. 3. Variable jump height modifies upward motion through an authored cut/release rule. Holding jump does not create extra jumps unless another mechanic owns them. 4. Corner nudge/correction may resolve a small geometric near-miss but may not cross blockers, lethal boundaries or ability gates. …
Read the whole file at its exact version.
How to install
mdr add jammyfu/open-game-skills/jump-leniency@sha256:830acf1ec95d5076The line at the top of this page pins the label git:20260913.624182f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_vbhv3ugc57aud2zk)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260913.624182f latest | 2026-09-13 | 624182f | 1,842 B | A | view · diff |
| git:20260912.78b4003 | 2026-09-12 | 78b4003 | 1,084 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (1842 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_vbhv3ugc57aud2zk GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/jump-leniency GET https://markdownregistry.com/api/v1/blob/830acf1ec95d50766b45655fd189d6b957c6fe0c476e2f3f0f2826829a68e2a9
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.