glsl-shader-expert SKILL.md skillA
glsl-shader-expert from roedyrustam/vibes-plug is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add roedyrustam/vibes-plug/glsl-shader-expert@v4.2.1Pins v4.2.1 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- roedyrustam/vibes-plug
- Path
skills/glsl-shader-expert/SKILL.md- Versions recorded
- 10
- Latest version
- v4.2.1, committed Oct 8, 2026
- First version recorded
- Aug 12, 2026
- Size
- 9,410 bytes
- Repository stars
- 122
- License
- MIT
Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Modern Web Shader Expert (TSL, WGSL, Compute Shaders & GLSL) [English](#english) | [Bahasa Indonesia](#bahasa-indonesia) --- <a name="english"></a> ## English ### Orchestration & Integration Connects and orchestrates with relevant domain skills: - `web-3d-graphics-expert` — WebGPU/WebGL scene rendering and NodeMaterial binding. - `web-game-engine-expert` — Physics simulations, particle systems, and VFX materials. - `ui-ux-pro-max` — Modern visual effects, glassmorphism, and screen-space distortion. - `performance-web-vitals` — GPU profiling, draw call reduction, and compute shader optimization. ### Description Production-grade guidance for authoring, compiling, and optimizing GPU shaders for modern web applications. Focuses on the cutting-edge **TSL (Three Shading Language)** node system which cross-compiles to both **WGSL (WebGPU)** and **GLSL (WebGL2)**, standalone **WGSL Compute Shaders** for parallel processing (particles, boids, simulation), and legacy **GLSL** optimization. ### Trigger Conditions Activate this skill when the user is: - Writing custom shader materials in Three.js or Babylon.js. …
Read the whole file at its exact version.
How to install
mdr add roedyrustam/vibes-plug/glsl-shader-expert@sha256:619d93921c0c9261The line at the top of this page pins the label v4.2.1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_vwnzq6mbsachv5es)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 10 versions of this file, between Aug 12, 2026 and Oct 8, 2026, about one every 6 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v4.2.1 latest | 2026-10-08 | e8e3cf1 | 9,410 B | A | view · diff |
| v4.2.0 | 2026-10-03 | d8cca2a | 9,410 B | A | view · diff |
| v4.1.0 | 2026-10-03 | 8bb822a | 9,410 B | A | view · diff |
| v4.0.0 | 2026-09-30 | 7be209a | 9,415 B | A | view · diff |
| git:20260928.6c89ad6 | 2026-09-28 | 6c89ad6 | 9,529 B | F | view · diff |
| v3.0.0 | 2026-09-13 | 528c014 | 9,415 B | A | view · diff |
| git:20260912.c3d58ff | 2026-09-12 | c3d58ff | 9,209 B | A | view · diff |
| git:20260907.57a4b90 | 2026-09-07 | 57a4b90 | 5,069 B | A | view · diff |
| git:20260816.d23736e | 2026-08-16 | d23736e | 5,073 B | A | view · diff |
| git:20260812.4f062ad | 2026-08-12 | 4f062ad | 4,668 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (9410 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
roedyrustam/vibes-plug · 122 stars · license MIT · pushed 2026-11-07 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_vwnzq6mbsachv5es GET https://markdownregistry.com/api/v1/resolve?ref=roedyrustam/vibes-plug/glsl-shader-expert GET https://markdownregistry.com/api/v1/blob/619d93921c0c9261e735b6329d1dde95aab6231b95a2a9b3d4da11f489e3ff34
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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