Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Brainstorm
Codex port of Claude Code Game Studios /brainstorm.
Use this skill when the task matches the workflow described below. Keep the
Codex version lightweight: load `references/claude-skill.md` only when the
original detailed Claude workflow is needed.
## Codex Workflow
1. Read repository-local instructions first: `AGENTS.md`, `CLAUDE.md`, the
nearest path-scoped instructions (`Assets/CLAUDE.md` for Unity when present),
and any referenced project docs.
2. Use this workflow's intent, but follow Codex tool and collaboration rules.
3. Apply SOLID, Clean Code, clear English naming, dependency boundaries, and
focused tests for new or changed expected behavior.
4. When a Claude workflow mentions a custom agent, treat it as a role reference.
Do the work locally unless the user explicitly asks for sub-agents or
parallel agent work.
5. For implementation tasks, make the change directly when the request is clear;
ask only when a decision cannot be safely inferred from local context.
6. Verify with the repository's available checks and summarize changed files,
tests run, and residual risk.
## Original Workflow Summary
…
The line at the top of this page pins the label git:20260907.501dbca, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_vzppoqhl5n3ivvxp
GET https://markdownregistry.com/api/v1/resolve?ref=furkantokkan/agent-foundry/brainstorm
GET https://markdownregistry.com/api/v1/blob/ba716d3d4f344412a64b82a973162ad907b0c206d9829f7eadc15ec9a4fc2c4f
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
furkantokkan/agent-foundry · plugins/agent-foundry/skills/adaptive-skills/SKILL.md · Use when a task may span multiple personal skills and Codex should choose the smallest relevant skill set across Unity…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/agent-orchestration/SKILL.md · Coordinate game, Unity, web, SaaS, and tooling work through one orchestration workflow across Claude and Codex. Resolve…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/architecture-decision/SKILL.md · Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/architecture-review/SKILL.md · Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/art-bible/SKILL.md · Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/asset-audit/SKILL.md · Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/asset-spec/SKILL.md · Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/balance-check/SKILL.md · Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/bug-report/SKILL.md · Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/bug-triage/SKILL.md · Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/changelog/SKILL.md · Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and…
codeaholicguy/ai-devkit · skills/brainstorm/SKILL.md · AI DevKit · Use when the user asks to brainstorm, ideate, generate ideas, expand options, challenge ideas…
jtydhr88/comfytv · skills/brainstorm/SKILL.md · Pre-production ideation on the canvas. Use when the user wants to develop an idea, script, campaign, character, or…
umputun/cc-thingz · plugins/brainstorm/skills/brainstorm/SKILL.md · Use before any creative work or significant changes. Activates on "brainstorm", "let's brainstorm", "deep analysis"…