animation-blend · git:20260912.aeb2977 · 2026-09-12 · sha256 004bc14153808912
animation-blend git:20260912.aeb2977A
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--- name: animation-blend description: Pose layers on top of the logic clock. Locomotion, aim, overlay attack. Inertialization on cuts. Foot lock is separate. A blend must not invent extra hit frames. --- # Animation blend Ask the column: | Column | Who owns displacement | |---|---| | procedural-loco | code velocity | | root-motion | clip | | hybrid | clip on commit, code on walk | ## Rules 1. Logic step advances the move. Blend space only paints the pose. 2. Attack overlays must not extend active frames. 3. Cuts use inertialization or a 2-6 frame fade. 4. Foot slide after a blend → ik-foot-locking. 5. Aim offsets live on spine/arms, not root yaw unless fps-look. ## Accept - Turning off meshes still matches query_hits to the move frame - A walk-to-attack cut does not slide a planted foot after lock