animation-blend SKILL.md skillA

animation-blend from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/animation-blend@git:20261002.4ed0e22

Pins git:20261002.4ed0e22 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/animation-blend/SKILL.md
Versions recorded
4
Latest version
git:20261002.4ed0e22, committed Oct 2, 2026
First version recorded
Sep 12, 2026
Size
3,375 bytes
Repository stars
12
License
MIT

Use when rendered character poses need weighted locomotion, aim, attack, additive or transition blending while gameplay state, hit timing and displacement ownership remain explicit.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Animation blend

This skill owns **presentation pose composition**, not gameplay state or hit timing. `animation-graph` selects/coordinates animation states/layers; movement owners define displacement policy.

## Compatible displacement columns

| Column | Gameplay displacement owner |
|---|---|
| procedural-loco | locomotion/physics code |
| root-motion | authored root motion consumed by the gameplay movement solver |
| hybrid | published state-dependent ownership with one displacement application |

## Rules

1. Weighted blends/additives/interpolation paint a rendered pose from authoritative animation/gameplay state; they do not extend active hit frames or cancel windows.
2. Blend duration/easing/inertialisation are authored in time/state units appropriate to the runtime, not a universal 2–6 frame fade.
3. Root-motion extraction/application has one explicit gameplay owner. Visual blending must not double-apply root displacement.
4. Aim/look overlays declare mask/weight/reference space and do not silently rotate gameplay facing/collision unless the owning gameplay contract requests it.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/animation-blend@sha256:9ab7dc96fd42d7d9

The line at the top of this page pins the label git:20261002.4ed0e22, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_wdplebies5yunnta.svg)](https://markdownregistry.com/a/art_wdplebies5yunnta)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Sep 12, 2026 and Oct 2, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
git:20261002.4ed0e22 latest2026-10-02 4ed0e22 3,375 BA view · diff
git:20261002.615add92026-10-02 615add9 3,269 BA view · diff
git:20260913.ed0ec2c2026-09-13 ed0ec2c 1,718 BA view · diff
git:20260912.aeb29772026-09-12 aeb2977 819 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3375 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_wdplebies5yunnta
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/animation-blend
GET https://markdownregistry.com/api/v1/blob/9ab7dc96fd42d7d91dab83021e4dfb7120a6e83d105b879a79a4b0d5dc41adcc

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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