game-narrative-and-interactive-story-design SKILL.md skillA

game-narrative-and-interactive-story-design from peterbamuhigire/chwezi-dev-engine is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add peterbamuhigire/chwezi-dev-engine/game-narrative-and-interactive-story-design@git:20260907.1b775c1

Pins git:20260907.1b775c1 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
peterbamuhigire/chwezi-dev-engine
Path
skills/game-development/game-narrative-and-interactive-story-design/SKILL.md
Versions recorded
4
Latest version
git:20260907.1b775c1, committed Sep 7, 2026
First version recorded
Jul 16, 2026
Size
8,580 bytes
Repository stars
28
License
MIT

Use when designing, reviewing, or implementing interactive game stories, narrative systems, quests, characters, dialogue, environmental storytelling, branching choices, story beats, setups/payoffs, or narrative validation; use level-world-and-content-production for level assembly and content integration.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Narrative and Interactive Story Design

Convert theme, audience, player fantasy, and gameplay constraints into a causal, testable narrative system whose delivery survives player agency, interruption, and production limits.

## Prerequisites

Load `world-class-engineering`, `game-design-and-experience`, `level-world-and-content-production`, accessibility/localisation guidance, and the project's cultural research, rights, safeguarding, and content constraints.

<!-- dual-compat-start -->
## Use When

- Defining premise, theme, characters, wants/needs, conflict, beats, quests, dialogue, choices, consequences, environmental narrative, or story-state logic.
- Diagnosing a story that is incoherent, over-exposed, disconnected from play, culturally unsafe, or impossible to validate.
- Creating narrative requirements, state models, content schemas, review gates, localisation notes, or comprehension playtests.

## Do Not Use When

- The task is level layout, encounter pacing, or content integration without a narrative-system decision; use `level-world-and-content-production`.
- The task is prose-only fiction with no interactive delivery or runtime state.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add peterbamuhigire/chwezi-dev-engine/game-narrative-and-interactive-story-design@sha256:27f11fdb979d4bec

The line at the top of this page pins the label git:20260907.1b775c1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_wlw6r55wdr5afvhs.svg)](https://markdownregistry.com/a/art_wlw6r55wdr5afvhs)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Jul 16, 2026 and Sep 7, 2026, about one every 18 days.

versioncommittedcommitsizeaudit
git:20260907.1b775c1 latest2026-09-07 1b775c1 8,580 BA view · diff
git:20260810.645e9ff2026-08-10 645e9ff 8,192 BA view · diff
git:20260804.b65148c2026-08-04 b65148c 7,742 BA view · diff
git:20260716.a3d833f2026-07-16 a3d833f 7,342 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8580 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

peterbamuhigire/chwezi-dev-engine · 28 stars · license MIT · pushed 2026-10-22 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_wlw6r55wdr5afvhs
GET https://markdownregistry.com/api/v1/resolve?ref=peterbamuhigire/chwezi-dev-engine/game-narrative-and-interactive-story-design
GET https://markdownregistry.com/api/v1/blob/27f11fdb979d4bec8aa9de7c3df28ade39f06dbbce3edc8df673e5f9618fb1fa

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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