dota2-modding SKILL.md skillA

dota2-modding from dota2modmanager/dota2-mod-manager is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dota2modmanager/dota2-mod-manager/dota2-modding@git:20261104.7a8ba88

Pins git:20261104.7a8ba88 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dota2modmanager/dota2-mod-manager
Path
skills/dota2-modding/SKILL.md
Versions recorded
2
Latest version
git:20261104.7a8ba88, committed Nov 4, 2026
First version recorded
Oct 26, 2026
Size
8,210 bytes
Repository stars
192
License
GPL-3.0

Make Dota 2 cosmetic mods with the user - recoloured hero effects, items and arcanas taken from the game's own files, custom hero sets with new 3D models, new animations, sounds, icons and hero-picker scenes - built, checked and packed into a VPK with Dota 2 Mod Manager's tools. Use whenever someone wants to create, change, fix or test a Dota 2 mod or skin, asks how Dota 2 mods work, or wants a hero to look, move or sound different.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Making Dota 2 mods

You are helping someone make a cosmetic mod for Dota 2. Dota 2 Mod Manager
(https://github.com/dota2modmanager/dota2-mod-manager) installs mods and has the tools you need;
this skill tells you which tool does what, in what order, and where each kind of mod goes wrong.
Everything here was learned building real mods: Terrorblade's arcana from the game's files, and
"Scream", a full custom Necrophos set (new mask, hood, cloak, scythe, knife, red effects, new
idle, attack, spawn and run animations, sounds, icons, a hero-picker scene with a telephone).

## First, every session

1. **Find the repo.** You need a checkout of dota2-mod-manager and Node.js 24 (no `npm ci`: the
   modding commands use Node's own modules). If there is none, follow [SETUP.md](SETUP.md). Run
   every command below from the repo root.
2. **Check the computer:** `npm run modkit -- check`. It lists Node, Dota 2, the Workshop Tools,
   Source2Viewer (VRF), Blender and Python, and says how to get what is missing. Recolours and
   items from the game's files need only Node and Dota. Anything compiled (models, materials,
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dota2modmanager/dota2-mod-manager/dota2-modding@sha256:f5786b73975346fb

The line at the top of this page pins the label git:20261104.7a8ba88, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_wtxu77hqfnmfwyoc.svg)](https://markdownregistry.com/a/art_wtxu77hqfnmfwyoc)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Oct 26, 2026 and Nov 4, 2026, about one every 9 days.

versioncommittedcommitsizeaudit
git:20261104.7a8ba88 latest2026-11-04 7a8ba88 8,210 BA view · diff
git:20261026.f4fe95f2026-10-26 f4fe95f 7,793 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8210 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dota2modmanager/dota2-mod-manager · 192 stars · license GPL-3.0 · pushed 2026-11-07 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_wtxu77hqfnmfwyoc
GET https://markdownregistry.com/api/v1/resolve?ref=dota2modmanager/dota2-mod-manager/dota2-modding
GET https://markdownregistry.com/api/v1/blob/f5786b73975346fb53fc7ba693a8f91a3bf658d0e76f6a667a3f33f52650dbcf

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from dota2modmanager/dota2-mod-manager

AGENTS.md AGENTS.md file
dota2modmanager/dota2-mod-manager · AGENTS.md
git:20261026.47aa2f7 · audit A · 192 stars

Every file in dota2modmanager/dota2-mod-manager

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