AGENTS.mdA

AGENTS.md from zenstory-ai/novel-to-game is an AGENTS.md file: the standing instructions coding agents read in that repo.

Install it, pinned
mdr add zenstory-ai/novel-to-game/AGENTS.md@git:20260919.7e4b983

Pins git:20260919.7e4b983 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 14 of 14 checks passed
Kind
AGENTS.md file
Repository
zenstory-ai/novel-to-game
Path
AGENTS.md
Versions recorded
5
Latest version
git:20260919.7e4b983, committed Sep 19, 2026
First version recorded
Jul 18, 2026
Size
4,444 bytes
Repository stars
908
License
MIT

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# NovelToGame Engineering Guide

NovelToGame is a skills-first repository. Its product is adaptation judgment
and reusable workflow knowledge, not a bundled game engine.

## Rules

- Assume frontier models already know mainstream game and frontend frameworks.
- Treat game concept, experience/level design, and art direction as separate
  planning owners; do not let implementation silently redesign them.
- Add instructions only when they encode adaptation know-how, a necessary
  handoff contract, or evidence-based QA.
- Keep `SKILL.md` procedural and concise. Put optional depth in one-level
  `references/` files.
- Keep every skill self-contained. Do not create runtime cross-skill file
  dependencies; invoke another skill by name instead.
- Do not bind the core design artifacts to Kimi, Claude, or one framework.
- Keep provider comparisons out of runtime skills; model capabilities change.
- Language scope is bounded per surface, not global:
  - **Skill bodies and `references/`**: Simplified Chinese, always. This is prose the
    agent reads at runtime; keeping it in one language avoids a bilingual layer that
    would have to be kept in sync through every contract refactor.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add zenstory-ai/novel-to-game/AGENTS.md@sha256:b45ae7ebfd607b2a

The line at the top of this page pins the label git:20260919.7e4b983, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ww6vugmolq62am2h.svg)](https://markdownregistry.com/a/art_ww6vugmolq62am2h)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Jul 18, 2026 and Sep 19, 2026, about one every 16 days.

versioncommittedcommitsizeaudit
git:20260919.7e4b983 latest2026-09-19 7e4b983 4,444 BA view · diff
git:20260801.212f7e22026-08-01 212f7e2 2,833 BA view · diff
git:20260730.bfbb3c12026-07-30 bfbb3c1 2,833 BA view · diff
git:20260719.ac5b9332026-07-19 ac5b933 2,045 BA view · diff
git:20260718.958056a2026-07-18 958056a 2,031 BA view

Audit of the latest version

A  14 of 14 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Size between 200 bytes and 200 KB (4444 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

zenstory-ai/novel-to-game · 908 stars · license MIT · pushed 2026-10-20 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ww6vugmolq62am2h
GET https://markdownregistry.com/api/v1/resolve?ref=zenstory-ai/novel-to-game/AGENTS.md
GET https://markdownregistry.com/api/v1/blob/b45ae7ebfd607b2a571d9d5a1e69d1e622db0b83144aa113338573d1955fc422

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: how to write a good AGENTS.md · AGENTS.md vs CLAUDE.md · which agent file does what.

More from zenstory-ai/novel-to-game

CLAUDE.md CLAUDE.md file
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game-art-direction SKILL.md skill
zenstory-ai/novel-to-game · skills/game-art-direction/SKILL.md · Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity…
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zenstory-ai/novel-to-game · skills/game-concept/SKILL.md · Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the…
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zenstory-ai/novel-to-game · skills/game-qa/SKILL.md · Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input…
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zenstory-ai/novel-to-game · skills/game-world-design/SKILL.md · Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player…
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zenstory-ai/novel-to-game · skills/novel-game-analyze/SKILL.md · Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a…
git:20261020.a8be167 · audit A · 908 stars
novel-to-game SKILL.md skill
zenstory-ai/novel-to-game · skills/novel-to-game/SKILL.md · Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline —…
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