game-build SKILL.md skillA

game-build from zenstory-ai/novel-to-game is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add zenstory-ai/novel-to-game/game-build@git:20261019.7758caa

Pins git:20261019.7758caa in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
zenstory-ai/novel-to-game
Path
skills/game-build/SKILL.md
Versions recorded
10
Latest version
git:20261019.7758caa, committed Oct 19, 2026
First version recorded
Aug 12, 2026
Size
5,563 bytes
Repository stars
908
License
MIT

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭代。用于验证高风险设计问题、构建游戏原型或实现批准方案。.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# 游戏构建执行

保护已批准的体验边界;正式生产时再保护已批准的美术边界。驱动实现模型完成真实可玩的候选,不在
构建阶段重新做概念、关卡或美术方向。

读取 [build-brief-contract.md](references/build-brief-contract.md)。白盒阶段必须已有 `GAME_DESIGN.md`;
完整候选还必须已有 `ART_DIRECTION.md`。缺产品决定时回对应 owner,不在 BUILD_BRIEF 就地发明。

产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。

## 目标与自由

按 PRODUCT_BRIEF 锁定的平台、生产引擎、目标运行时、显示/输入、范围、分级和联网边界交付。
目标工具链不可用时不得自动改做网页;只有 brief 已批准替代运行时才可使用,并分开记录
`targetRuntime`、`testedRuntime` 与未覆盖项。

正式生产继承 `ART_DIRECTION.md` 的可观察视觉约束与批准目标图,在实际运行中验证焦点资产。

BUILD_BRIEF 只压缩产品边界、必须保真的体验事实、运行方式与完成证据,实现细节交给实现模型。

先声明 `buildStage: whitebox|production` 与 `buildPath: template|custom`。已有交互语法只有在能保留原作
独有动作、代价和世界回应时才采用;实时手感、空间、视线、物理或模板覆盖不了的核心动词走 custom。
白盒也必须选择能验证最大风险的形态,不能把所有项目降成文游。

当前会话能编码时直接实现;外部模型不可用时只交付构建说明,不声称游戏已生成。不要发送与原型
无关的完整受版权保护原文。

## 按能力读取可选合同

- 已选择 Blender 制作或修改可编辑三维资产时,读取 [blender-asset-workflow.md](references/blender-asset-workflow.md);
  不因项目是 3D 就默认采用 Blender 或安装 MCP。
- 采用生成式自由输入、知识权限、事件回放、存档迁移或 `signature_command` 时,读取
  [playable-model-contract.md](references/playable-model-contract.md) 的相关部分。
- 语音策略不是 `none` 时读取 [tts-production-contract.md](references/tts-production-contract.md)。
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add zenstory-ai/novel-to-game/game-build@sha256:4a1b79ed036d2f14

The line at the top of this page pins the label git:20261019.7758caa, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_2pwmlz4gwtldtrwm.svg)](https://markdownregistry.com/a/art_2pwmlz4gwtldtrwm)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 10 versions of this file, between Aug 12, 2026 and Oct 19, 2026, about one every 8 days.

versioncommittedcommitsizeaudit
git:20261019.7758caa latest2026-10-19 7758caa 5,563 BA view · diff
git:20261003.035224a2026-10-03 035224a 4,882 BA view · diff
git:20260920.f1f87c72026-09-20 f1f87c7 4,678 BA view · diff
git:20260907.b21d0cd2026-09-07 b21d0cd 5,002 BA view · diff
git:20260907.35a1bee2026-09-07 35a1bee 4,802 BA view · diff
git:20260905.58e0ae42026-09-05 58e0ae4 4,789 BA view · diff
git:20260826.f80ef942026-08-26 f80ef94 6,668 BA view · diff
git:20260823.e7377872026-08-23 e737787 5,807 BA view · diff
git:20260816.edbb9622026-08-16 edbb962 3,840 BA view · diff
git:20260812.45f30832026-08-12 45f3083 4,344 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5563 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

zenstory-ai/novel-to-game · 908 stars · license MIT · pushed 2026-10-20 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_2pwmlz4gwtldtrwm
GET https://markdownregistry.com/api/v1/resolve?ref=zenstory-ai/novel-to-game/game-build
GET https://markdownregistry.com/api/v1/blob/4a1b79ed036d2f149fb0a19f68609bf7fd0a5335a171321b7bd67175cd6671d2

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in zenstory-ai/novel-to-game

Other files named game-build

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