game-assets SKILL.md skillA
game-assets from glifxyz/glif-mcp-server is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add glifxyz/glif-mcp-server/game-assets@git:20261007.38b79d5Pins git:20261007.38b79d5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- glifxyz/glif-mcp-server
- Path
skills/game-assets/SKILL.md- Versions recorded
- 1
- Latest version
- git:20261007.38b79d5, committed Oct 7, 2026
- Size
- 3,327 bytes
- Repository stars
- 215
- License
- MIT
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item and ability icons, and trailers. Saves files where the engine expects them. Use when: "character sheet", "let's create a character sheet", "same character in every scene", "sprite sheet", "run cycle", "pixel art character", "tileset", "seamless texture for my game", "PBR materials…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
Make game art that fits the engine and stays consistent. The user's explicit instructions come first, within host safety rules. ## 1. Set the style once Before making anything, agree on: - art style: pixel art (and resolution, such as 32×32), hand-painted, cel-shaded, low-poly, PS1 retro, realistic... - palette and mood, and any reference art (upload it with `upload_file`) - the engine and folder layout: Unity `Assets/Art/`, Godot `res://assets/`, web games `public/assets/` Start with a **character reference sheet** for each main character: front, side and back views, expressions, colors and key items. Every later asset uses it as a reference, so characters stay the same. Show it and let the user approve it first. ## 2. Ask for engine-ready output | Asset | Put in the brief | | --- | --- | | Sprite sheet | Frame size, frame count and layout (for example an 8-frame run cycle, 64×64 per frame, one row), solid background removed to transparent, plus a preview GIF. | | Tileset | Tile size, which tiles (ground, edges, corners) and that edges match. | | Seamless texture | 1:1, power-of-two size (1024, 2048 or 4096), tileable on every edge, no baked lighting or shadows. | …
Read the whole file at its exact version.
How to install
mdr add glifxyz/glif-mcp-server/game-assets@sha256:057ffdb19fadc3d2The line at the top of this page pins the label git:20261007.38b79d5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_x6iqtvj5w2ftlf5v)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Oct 7, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3327 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
glifxyz/glif-mcp-server · 215 stars · license MIT · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_x6iqtvj5w2ftlf5v GET https://markdownregistry.com/api/v1/resolve?ref=glifxyz/glif-mcp-server/game-assets GET https://markdownregistry.com/api/v1/blob/057ffdb19fadc3d29f1c3890c29ad47d91616122933ca0e6a7967daaa31f995d
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
More from glifxyz/glif-mcp-server
Every file in glifxyz/glif-mcp-server