game-ci-cd-pipeline skillA
game-ci-cd-pipeline is agent-read markdown (skill) from akillness/jeo-skills: Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/.
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Game CI/CD Pipeline Use this skill when the job is **choosing the next game-pipeline artifact**, not dumping a generic DevOps essay. `game-ci-cd-pipeline` should answer two linked questions per run: 1. **Which signal tier / promotion lane is this?** - `branch-gate` — fast merge/commit validation - `nightly-package-candidate` — slower scheduled or manually triggered QA/review candidate builds - `release-certification-candidate` — protected, signed, approval-heavy release or cert candidates 2. **Which packet is the smallest honest next artifact inside that tier?** - pipeline setup - stage split - cache policy - preflight readiness - artifact/release hygiene - CI-signal hardening - or route-to-log-triage Read these before choosing the packet: - [references/intake-packets-and-route-outs.md](references/intake-packets-and-route-outs.md) - [references/pipeline-patterns.md](references/pipeline-patterns.md) - [references/signal-tiers-and-promotion-lanes.md](references/signal-tiers-and-promotion-lanes.md) ## When to use this skill - A Unity or Unreal team needs to set up CI/CD from scratch without overengineering it. …
Read the whole file at its exact version.
How to install
mdr add akillness/jeo-skills/game-ci-cd-pipeline@v1.2.0mdr add akillness/jeo-skills/game-ci-cd-pipeline@sha256:58c0ae16c3675f6ePin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_yee6da2d63qtwjj5)
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Versions
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.2.0 latest | 2026-06-16 | ceeea9d | 15,960 B | A | view · diff |
| v1.2.0 | 2026-04-20 | 1c2f391 | 15,962 B | A | view · diff |
| v1.1 | 2026-04-19 | def5438 | 11,782 B | A | view · diff |
| v1.0 | 2026-04-12 | 18fc563 | 11,927 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (15960 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
akillness/jeo-skills · 47 stars · license none · pushed 2026-09-22 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_yee6da2d63qtwjj5 GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-ci-cd-pipeline GET https://markdownregistry.com/api/v1/blob/58c0ae16c3675f6e9fdf3b494d99288ad1904cd9f4f1f6782d41ab966d54df50
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