ar-vr-xr SKILL.md skillA

ar-vr-xr from travisjneuman/.claude is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add travisjneuman/.claude/ar-vr-xr@git:20260328.75c803a

Pins git:20260328.75c803a in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
travisjneuman/.claude
Path
skills/ar-vr-xr/SKILL.md
Versions recorded
1
Latest version
git:20260328.75c803a, committed Mar 28, 2026
Size
3,118 bytes
Repository stars
105
License
MIT

AR/VR/XR development with Unity XR, WebXR, ARKit, ARCore, Meta Quest SDK, and spatial computing. Use when building augmented reality, virtual reality, mixed reality applications, or spatial experiences.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# AR/VR/XR Development

## Platform Overview

| Platform | SDK | Target Devices |
|----------|-----|----------------|
| **Unity XR** | XR Interaction Toolkit | Quest, Vision Pro, PCVR, mobile |
| **WebXR** | Three.js, A-Frame, Babylon.js | Any WebXR browser |
| **ARKit** | RealityKit, ARKit | iPhone, iPad, Vision Pro |
| **ARCore** | Sceneform, ARCore | Android devices |
| **Meta Quest** | Meta XR SDK | Quest 2/3/Pro |
| **Apple Vision Pro** | visionOS, RealityKit | Vision Pro |

## Unity XR

```csharp
// XR Interaction Toolkit setup
using UnityEngine.XR.Interaction.Toolkit;

public class GrabbableObject : XRGrabInteractable
{
    protected override void OnSelectEntered(SelectEnterEventArgs args)
    {
        base.OnSelectEntered(args);
        // Object grabbed
    }

    protected override void OnSelectExited(SelectExitEventArgs args)
    {
        base.OnSelectExited(args);
        // Object released
    }
}
```

### Unity XR Best Practices
- Target 72-120 FPS (platform-dependent) — frame drops cause nausea
- Use single-pass instanced rendering for stereo
- Bake lighting where possible, limit dynamic lights to 1-2
- Draw calls: <100 for mobile VR, <500 for PCVR
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add travisjneuman/.claude/ar-vr-xr@sha256:e5074b7b8c023f8a

The line at the top of this page pins the label git:20260328.75c803a, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_yehr65ykw2zdzo3m.svg)](https://markdownregistry.com/a/art_yehr65ykw2zdzo3m)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Mar 28, 2026.

versioncommittedcommitsizeaudit
git:20260328.75c803a latest2026-03-28 75c803a 3,118 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3118 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

travisjneuman/.claude · 105 stars · license MIT · pushed 2026-10-19 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_yehr65ykw2zdzo3m
GET https://markdownregistry.com/api/v1/resolve?ref=travisjneuman/.claude/ar-vr-xr
GET https://markdownregistry.com/api/v1/blob/e5074b7b8c023f8a7d5ed57d5a68bfe5166dc42351725c56a05651501048038c

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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