attack-tell · git:20260912.2dbd4ed · 2026-09-12 · sha256 608f93722c7c57fb
attack-tell git:20260912.2dbd4edA
Immutable. This exact content never changes and is served at /api/v1/blob/608f93722c7c57fb.
--- name: attack-tell description: > Readable startup. Use when a swipe kills with no pose, when a red flash replaces animation, or when juice is the only warning. Stacks on enemy-kit and hitstun-recover. --- # Attack tell Ask the column. | Column | What the player sees | |---|---| | pose-only | windup silhouette is enough | | pose-audio | pose + one locked sound | | marked-aoe | floor / beam mark before active | | color-flash | extra flash — never the only channel | One-shot and grab tells default to marked-aoe or pose-audio. Pokes may be pose-only. ## Clock Tell frames = startup on the move row. The tell must be on screen before active. A flash that starts on the same frame as the hitbox is not a tell. Juice-vfx may accent the tell. It may not *be* the tell. ## Iron rules - Color-safe: shape + audio, not red-only (a11y-controls). - Camera must keep the tell in frame (camera-shots / lock-on). Off-screen one-shots are a camera bug. - Player and enemy use the same rule: if the player has a 4f jab with no pose, enemies do not get a 4f wipe. - Training-mode can freeze on the last startup frame. ## Accept A first death to that move, the player can point at the pose that meant "move". Sound off still reads marked-aoe.