attack-tell SKILL.md skillA

attack-tell from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/attack-tell@git:20260913.74cd25b

Pins git:20260913.74cd25b in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/attack-tell/SKILL.md
Versions recorded
2
Latest version
git:20260913.74cd25b, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
1,916 bytes
Repository stars
12
License
MIT

Use when an attack, grab, area hazard, projectile, or one-shot-capable action becomes active before players receive a readable and accessible warning through the intended sensory channels.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Attack Tell

This skill owns the **warning contract before logical activation**. `enemy-kit-balance` owns move balance; `action-feel` owns logical move timing; `camera-shots`/lock systems own framing.

## Modes

| Mode | Primary warning channel |
|---|---|
| pose-only | silhouette/pose change |
| pose-audio | pose plus authored sound cue |
| marked-aoe | spatial floor/beam/volume mark before activation |
| color-flash | color flash only as an additional channel |

The mode is project data. Do not assign universal warning modes by attack class.

## Timing contract

Publish `tell_start_tick` and `activation_tick` (or equivalent logical events). The warning must begin before the harmful/grab/activation event by the authored interval. Presentation interpolation may smooth the tell but cannot move logical activation earlier.

Channels are explicit: pose/motion, spatial mark, audio, haptic, text/icon, color. Accessibility settings may suppress some channels, so critical warnings need the project's required redundant channel policy. Color alone should not be the only mandatory channel when color accessibility requires another cue.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/attack-tell@sha256:7f9cfb7f87362477

The line at the top of this page pins the label git:20260913.74cd25b, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_yfcavxwuvmn7u5kn.svg)](https://markdownregistry.com/a/art_yfcavxwuvmn7u5kn)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.74cd25b latest2026-09-13 74cd25b 1,916 BA view · diff
git:20260912.2dbd4ed2026-09-12 2dbd4ed 1,251 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1916 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_yfcavxwuvmn7u5kn
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/attack-tell
GET https://markdownregistry.com/api/v1/blob/7f9cfb7f873624778214fb55fe81730f5dd01a4963238e845250f49bb581a107

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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