nkg-game-development SKILL.md skillA

nkg-game-development from nkg-studio/nkggameframework is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add nkg-studio/nkggameframework/nkg-game-development@git:20260703.edb94c3

Pins git:20260703.edb94c3 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
nkg-studio/nkggameframework
Path
.codex/skills/nkg-game-development/SKILL.md
Versions recorded
1
Latest version
git:20260703.edb94c3, committed Jul 3, 2026
Size
2,908 bytes
Repository stars
69
License
none declared

当 Codex 需要在 NKGGameFramework 仓库中构建、扩展、调试、评审或解释游戏功能、sample、adapter 集成、runtime loop、Procedure 流程、ECS 系统、技能、Buff、行为树、debug host、节点图或玩法原型时使用。.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# NKG 游戏开发

使用本 skill 以 NKGGameFramework 的框架原生方式完成游戏开发任务。保持主包引擎无关,通过 `RuntimeContext.Update` 驱动游戏,用 Procedure 管整体流程,用 ECS 管局内模拟,并运行最小相关验证。

## 第一轮判断

1. 先阅读任务相关源码、测试和 sample,再设计。
2. 实现涉及 runtime、Procedure、ECS、Gameplay、Nodes、adapter、debug hosting 或 sample 时,阅读 `references/framework-patterns.md`。
3. 先给任务分类:
   - 阶段切换 -> Procedure。
   - 局内模拟 -> ECS。
   - 技能、状态、AI -> Gameplay tags、skills、buffs、behavior trees、registries。
   - 引擎对象、资源、输入、音频、UI -> Adapter、宿主或 sample。
   - 调试捕获、协议、UI -> Diagnostics、Hosting 或 Hosting.Web。
4. 保持 `src/NKGGameFramework` 不依赖 Unity、Godot、Web、ASP.NET、hosting、editor、asset-pipeline 或 UI-control。
5. 框架行为增加聚焦测试到 `tests/NKGGameFramework.Tests`;只有演示行为或 API 使用示例需要 sample 时才改 sample。

## 核心规则

- 外部宿主驱动 `RuntimeContext.Update`。World/Scene 应由 runtime module 或 sample 在这一帧内推进。
- 整体流程使用 `ProcedureModule`:启动、登录、加载、大厅、进入/离开局内、结算、保存、关闭。
- 局内玩法使用 ECS:`World`、`Scene`、`struct IComponent`、`ISceneComponent`、`EcsSystem`、`QuerySystem<...>`、`SystemUpdateContext.Commands`。
- 可能跨操作存活的实体引用使用 `EntityRef`。
- 状态门禁使用 `GameplayTagContainer` / `GameplayTagQuery`。
- 能力系统优先使用 `SkillManager`、`BuffManager`、`BehaviorTreeDefinition`、`BehaviorActionRegistry` 和 effect registries。
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add nkg-studio/nkggameframework/nkg-game-development@sha256:885ca2667b9c69cf

The line at the top of this page pins the label git:20260703.edb94c3, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ynktzfgx7qgasrfj.svg)](https://markdownregistry.com/a/art_ynktzfgx7qgasrfj)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Jul 3, 2026.

versioncommittedcommitsizeaudit
git:20260703.edb94c3 latest2026-07-03 edb94c3 2,908 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2908 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

nkg-studio/nkggameframework · 69 stars · license none declared · pushed 2026-11-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ynktzfgx7qgasrfj
GET https://markdownregistry.com/api/v1/resolve?ref=nkg-studio/nkggameframework/nkg-game-development
GET https://markdownregistry.com/api/v1/blob/885ca2667b9c69cfb870d211270414ffdc4b2313d6b5f8babc8ac833bf3dc8dc

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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git:20260703.edb94c3 · audit A · 69 stars

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