blender-uv-texturing SKILL.md skillA
blender-uv-texturing from max-786/claude-3d-harness is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add max-786/claude-3d-harness/blender-uv-texturing@git:20260921.d4bf893Pins git:20260921.d4bf893 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- max-786/claude-3d-harness
- Path
library/cc/blender-uv-texturing/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260921.d4bf893, committed Sep 21, 2026
- Size
- 6,849 bytes
- Repository stars
- 9
- License
- MIT
UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Blender UV Texturing This skill fills the gap between “assign a material” and “the supplied texture pack actually fits the model.” It is mandatory for template/atlas-driven assets. ## Decision tree ``` What does the texture represent? ├── Whole object from front/reference → Project-from-View style UVs from the validation camera ├── Atlas with separate parts → crop/map each part to its own UV island/rectangle ├── Repeating material → generated/object coords or tiled UVs ├── Face/expression decal → alpha material plane or projected UV island; no black background ├── Roughness/bump/normal map → Non-Color data, correct node type └── Lightmap → separate UV/lightmap channel or optional multiply helper; not emission ``` ## Non-negotiable rules 1. Image textures need a material node setup to render/export; viewport UV display alone is not enough. 2. Basecolor/albedo = sRGB. Roughness, metallic, bump, normal, AO/lightmap = Non-Color. 3. Atlas textures must be mapped by region. Never apply a full atlas to every mesh part. …
Read the whole file at its exact version.
How to install
mdr add max-786/claude-3d-harness/blender-uv-texturing@sha256:54cf8d10bba75a11The line at the top of this page pins the label git:20260921.d4bf893, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_yzmkvvttqoxpqpqo)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Sep 21, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (6849 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
max-786/claude-3d-harness · 9 stars · license MIT · pushed 2026-09-21 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_yzmkvvttqoxpqpqo GET https://markdownregistry.com/api/v1/resolve?ref=max-786/claude-3d-harness/blender-uv-texturing GET https://markdownregistry.com/api/v1/blob/54cf8d10bba75a11546b18c407b2c76a4c94eca932ea54ea5c08f97f8c8117e8
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.