blender-uv-texturing skillA
blender-uv-texturing is agent-read markdown (skill) from max-786/claude-3d-harness: UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Blender UV Texturing This skill fills the gap between “assign a material” and “the supplied texture pack actually fits the model.” It is mandatory for template/atlas-driven assets. ## Decision tree ``` What does the texture represent? ├── Whole object from front/reference → Project-from-View style UVs from the validation camera ├── Atlas with separate parts → crop/map each part to its own UV island/rectangle ├── Repeating material → generated/object coords or tiled UVs ├── Face/expression decal → alpha material plane or projected UV island; no black background ├── Roughness/bump/normal map → Non-Color data, correct node type └── Lightmap → separate UV/lightmap channel or optional multiply helper; not emission ``` ## Non-negotiable rules 1. Image textures need a material node setup to render/export; viewport UV display alone is not enough. 2. Basecolor/albedo = sRGB. Roughness, metallic, bump, normal, AO/lightmap = Non-Color. 3. Atlas textures must be mapped by region. Never apply a full atlas to every mesh part. …
Read the whole file at its exact version.
How to install
mdr add max-786/claude-3d-harness/blender-uv-texturing@git:20260921.d4bf893mdr add max-786/claude-3d-harness/blender-uv-texturing@sha256:54cf8d10bba75a11Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_yzmkvvttqoxpqpqo)
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Versions
Audit of the latest version
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- pass: Frontmatter declares a description
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- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
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- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
max-786/claude-3d-harness · 6 stars · license MIT · pushed 2026-09-21 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_yzmkvvttqoxpqpqo GET https://markdownregistry.com/api/v1/resolve?ref=max-786/claude-3d-harness/blender-uv-texturing GET https://markdownregistry.com/api/v1/blob/54cf8d10bba75a11546b18c407b2c76a4c94eca932ea54ea5c08f97f8c8117e8
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