paint SKILL.md skillA

paint from athevon/genjutsu is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add athevon/genjutsu/paint@git:20261004.4efe1e0

Pins git:20261004.4efe1e0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
athevon/genjutsu
Path
skills/paint/SKILL.md
Versions recorded
12
Latest version
git:20261004.4efe1e0, committed Oct 4, 2026
First version recorded
Jul 24, 2026
Size
66,665 bytes
Repository stars
718
License
a license file GitHub does not identify

Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Paint - The Master Painter

> Paint a complete visual universe. Brainstorm first, design system second, implement third, audit last.
> This is NOT a quick beautifier - it's a full design pipeline.

---

## Voice

This skill speaks in two registers:

**During execution** - light ninja flair, signature, immersive. Short.
- "Brushing the color palette..."
- "Painting the hero with the unalloyed gold."
- "Setting the spacing tokens."

**In reports / final summaries / audit results** - plain, factual, dev-readable. Drop the flair entirely.
- "Done. Design system generated. Files: MASTER.md, tokens.css, theme.config.ts. 3 pages painted."
- No mystic prose, no metaphors. Just what changed, files touched, next step.

The flair lives at the intro and during work narration. The moment a result lands or a question gets asked, it's gone.

---

## /paint vs /cast

| | `/genjutsu:cast` | `/genjutsu:paint` |
|---|---|---|
| **Philosophy** | "Make this thing beautiful/wow" | "Build a visual universe from scratch" |
| **Entry point** | Adapts to existing code | Mandatory brainstorm; on an existing design, asks preserve, partial or redesign |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add athevon/genjutsu/paint@sha256:9148768085ab8370

The line at the top of this page pins the label git:20261004.4efe1e0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_zhjqcbgjkhecknlb.svg)](https://markdownregistry.com/a/art_zhjqcbgjkhecknlb)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 12 versions of this file, between Jul 24, 2026 and Oct 4, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
git:20261004.4efe1e0 latest2026-10-04 4efe1e0 66,665 BA view · diff
git:20260930.51ab0b72026-09-30 51ab0b7 63,375 BA view · diff
git:20260928.a0f6e092026-09-28 a0f6e09 59,546 BA view · diff
git:20260908.94a260a2026-09-08 94a260a 40,717 BA view · diff
git:20260908.de421392026-09-08 de42139 41,095 BA view · diff
git:20260908.0d93e802026-09-08 0d93e80 38,558 BA view · diff
git:20260908.dae2c1e2026-09-08 dae2c1e 37,286 BA view · diff
git:20260731.f8a71102026-07-31 f8a7110 34,491 BA view · diff
git:20260731.a03dea32026-07-31 a03dea3 27,673 BA view · diff
git:20260724.af156092026-07-24 af15609 22,612 BA view · diff
git:20260724.e661f672026-07-24 e661f67 22,262 BA view · diff
git:20260724.3e1b1382026-07-24 3e1b138 21,930 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (66665 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

athevon/genjutsu · 718 stars · license a license file GitHub does not identify · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_zhjqcbgjkhecknlb
GET https://markdownregistry.com/api/v1/resolve?ref=athevon/genjutsu/paint
GET https://markdownregistry.com/api/v1/blob/9148768085ab837042a17a6311108081ec9694d940e91908a6698aa88a8fa5d7

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from athevon/genjutsu

canvas-generative SKILL.md skill
athevon/genjutsu · skills/_jutsu/canvas-generative/SKILL.md · Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
git:20260928.a0f6e09 · audit A · 718 stars
compose-graphics SKILL.md skill
athevon/genjutsu · skills/_jutsu/compose-graphics/SKILL.md · Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope…
git:20261031.a5d7d7a · audit A · 718 stars
compose-motion SKILL.md skill
athevon/genjutsu · skills/_jutsu/compose-motion/SKILL.md · Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition…
git:20261031.a5d7d7a · audit A · 718 stars
compose-multiplatform SKILL.md skill
athevon/genjutsu · skills/_jutsu/compose-multiplatform/SKILL.md · Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling…
git:20261031.a5d7d7a · audit A · 718 stars
css-native SKILL.md skill
athevon/genjutsu · skills/_jutsu/css-native/SKILL.md · Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
git:20261031.a5d7d7a · audit A · 718 stars
design-audit SKILL.md skill
athevon/genjutsu · skills/_jutsu/design-audit/SKILL.md · Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
git:20260928.a0f6e09 · audit A · 718 stars
desktop-principles SKILL.md skill
athevon/genjutsu · skills/_jutsu/desktop-principles/SKILL.md · Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management…
git:20260928.a0f6e09 · audit A · 718 stars
framer-motion SKILL.md skill
athevon/genjutsu · skills/_jutsu/framer-motion/SKILL.md · Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
git:20261031.a5d7d7a · audit A · 718 stars
gsap SKILL.md skill
athevon/genjutsu · skills/_jutsu/gsap/SKILL.md · GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.
git:20260928.a0f6e09 · audit A · 718 stars
mobile-principles SKILL.md skill
athevon/genjutsu · skills/_jutsu/mobile-principles/SKILL.md · Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf…
git:20261031.a5d7d7a · audit A · 718 stars
motion-principles SKILL.md skill
athevon/genjutsu · skills/_jutsu/motion-principles/SKILL.md · Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
git:20260928.a0f6e09 · audit A · 718 stars
orchestration SKILL.md skill
athevon/genjutsu · skills/_jutsu/orchestration/SKILL.md · Running a team of subagents on one design build: clone briefs, disjoint file ownership, isolated builds, the evidence…
git:20261031.a5d7d7a · audit A · 718 stars

Every file in athevon/genjutsu

Other files named paint

paint SKILL.md skill
razshy/wiggle · mnt-skills/examples/paint/SKILL.md · Paint an original image in a watercolor style by writing code, not by calling an image model. Use when the user asks…
git:20260904.bb60abf · audit A · 100 stars
paint SKILL.md skill
wolffe/three.js-skills · skills/materials/paint/SKILL.md · Create realistic painted surfaces with Three.js TSL on WebGPU. Use for trains, vehicles, signs, buildings, machinery…
git:20261031.845cf45 · audit A · 3 stars

Browse by kind, by grade A, or by owner.