unity-game-dev SKILL.md skillA

unity-game-dev from furkantokkan/agent-foundry is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add furkantokkan/agent-foundry/unity-game-dev@git:20261002.0cde230

Pins git:20261002.0cde230 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
furkantokkan/agent-foundry
Path
plugins/agent-foundry/skills/unity-game-dev/SKILL.md
Versions recorded
5
Latest version
git:20261002.0cde230, committed Oct 2, 2026
First version recorded
Sep 24, 2026
Size
12,575 bytes
Repository stars
11
License
MIT

Use when working on Unity game projects, especially Unity 6, C# gameplay systems, UI Toolkit or UGUI, Addressables, Input System, UniTask, Onity, ServiceLocator, tests, performance, project structure, package setup, and Unity-specific architecture decisions.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity Game Dev

This skill adapts the Claude Game Studios Unity agents into a shared Claude
Code and Codex workflow.
Use it for Unity implementation, architecture, debugging, refactoring, setup,
testing, and performance work.

For rebuilding a specific mechanic, load the focused recipe:

- `unity-grid-drag-puzzle`: irregular pieces, collision-safe drag and gate exits.
- `unity-grid-puzzle-effects`: Arrow/Ice, cell restrictions and effect composition.
- `unity-transactional-boosters`: targeting, committed costs and starting effects.
- `unity-life-economy`: timed lives/energy, paid refill and attempt charging.
- `unity-grid-level-editor`: grid authoring, Undo/drafts, exact saves and solving.

Load only the recipe whose boundary is needed; its numeric tuning and product
policies must come from the destination project's design.

For specialist Unity procedures, load the exact matching skill from the
separately installed official `unity@unity-agent-plugin` marketplace plugin:
`/unity:<name>` in Claude Code or `unity:<name>` in Codex. Examples include
`unity:ui-uitk`, `unity:physics-3d-collision`, and
`unity:unity-package-management`. Agent Foundry owns task scope, Unity CLI
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add furkantokkan/agent-foundry/unity-game-dev@sha256:b4a839f5c4c4a8bf

The line at the top of this page pins the label git:20261002.0cde230, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_2wcixcelflabpi4q.svg)](https://markdownregistry.com/a/art_2wcixcelflabpi4q)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Sep 24, 2026 and Oct 2, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20261002.0cde230 latest2026-10-02 0cde230 12,575 BA view · diff
git:20261002.6707fe12026-10-02 6707fe1 11,965 BA view · diff
git:20260927.74035252026-09-27 7403525 11,372 BA view · diff
git:20260926.06447542026-09-26 0644754 11,218 BA view · diff
git:20260924.f3bfda02026-09-24 f3bfda0 10,841 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (12575 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

furkantokkan/agent-foundry · 11 stars · license MIT · pushed 2026-10-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_2wcixcelflabpi4q
GET https://markdownregistry.com/api/v1/resolve?ref=furkantokkan/agent-foundry/unity-game-dev
GET https://markdownregistry.com/api/v1/blob/b4a839f5c4c4a8bf171ae91e2d8edccd69360fe75d94b7d641cf5516934ec812

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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