engine-export-presets SKILL.md skillB
engine-export-presets from tmhsdigital/blender-developer-tools is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add tmhsdigital/blender-developer-tools/engine-export-presets@git:20261007.f59ff3fPins git:20261007.f59ff3f in mdr.lock. Pin the fingerprint instead.
- Audit grade
- B, 16 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- tmhsdigital/blender-developer-tools
- Path
skills/engine-export-presets/SKILL.md- Versions recorded
- 7
- Latest version
- git:20261007.f59ff3f, committed Oct 7, 2026
- First version recorded
- Sep 12, 2026
- Size
- 11,868 bytes
- Repository stars
- 17
- License
- a license file GitHub does not identify
Export presets for Unity, Godot and Unreal. glTF is +Y up and meters by spec, so every engine gets export_yup=True with no scale bake (Unreal converts to centimeters on import); FBX takes axis_forward/axis_up plus global_scale. Use when the user exports for a game engine, mentions export_yup, axis_forward, axis_up, global_scale, Y-up or centimeters, passes FBX axis kwargs to export_scene.gltf, or gets a model that imports lying on its back or 100x too large. Targets 5.2 LTS with 4.5 LTS…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Engine Export Presets ## Trigger Use this skill when the user: - Needs a Unity, Godot, or Unreal export from Blender Python - Mentions Y-up, Z-up, centimeter scale, `export_yup`, `axis_forward`, or `axis_up` - Is about to pass FBX axis kwargs to `bpy.ops.export_scene.gltf` - Wants a headless preset the later `ai-asset-pipeline-template` can call This skill is the export layer. It composes `ai-mesh-cleanup` (apply transforms, units), `depsgraph-and-evaluated-data` (`export_apply` ships evaluated mesh), and the `unapplied-scale-gltf` witness (`export_apply` does not bake object scale). It does not generate meshes. ## The core misunderstanding glTF and FBX do not share axis RNA. `bpy.ops.export_scene.gltf` has `export_yup` (boolean, "+Y Up"). It does not have `axis_forward` or `axis_up`. `bpy.ops.export_scene.fbx` has `axis_forward` and `axis_up` (axis enums) and `global_scale`. It does not have `export_yup`. Passing the other exporter's kwargs is a TypeError or a silent no-op depending on how the call is built. That split is the contract. Verified on current RNA: …
Read the whole file at its exact version.
How to install
mdr add tmhsdigital/blender-developer-tools/engine-export-presets@sha256:325b37ba62091008The line at the top of this page pins the label git:20261007.f59ff3f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_2y4zwlh7bpnhhmx5)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 7 versions of this file, between Sep 12, 2026 and Oct 7, 2026, about one every 4 days. Its first recorded version is graded A and its latest B.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261007.f59ff3f latest | 2026-10-07 | f59ff3f | 11,868 B | B | view · diff |
| git:20261005.f80411b | 2026-10-05 | f80411b | 11,044 B | B | view · diff |
| git:20261005.5e0299c | 2026-10-05 | 5e0299c | 9,511 B | A | view · diff |
| git:20261005.74813ec | 2026-10-05 | 74813ec | 9,264 B | A | view · diff |
| git:20261005.ae57f0d | 2026-10-05 | ae57f0d | 7,503 B | A | view · diff |
| git:20261004.cf881a7 | 2026-10-04 | cf881a7 | 7,259 B | A | view · diff |
| git:20260912.41a82f2 | 2026-09-12 | 41a82f2 | 5,893 B | A | view |
Audit of the latest version
- fail: No script tag (matched: <script)
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (11868 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.
Source
tmhsdigital/blender-developer-tools · 17 stars · license a license file GitHub does not identify · pushed 2026-10-18 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_2y4zwlh7bpnhhmx5 GET https://markdownregistry.com/api/v1/resolve?ref=tmhsdigital/blender-developer-tools/engine-export-presets GET https://markdownregistry.com/api/v1/blob/325b37ba6209100838d4aa7525a620815dc82939c326b48432e960deff111745
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.