geometry-nodes-python SKILL.md skillB

geometry-nodes-python from tmhsdigital/blender-developer-tools is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add tmhsdigital/blender-developer-tools/geometry-nodes-python@git:20261007.dccca5d

Pins git:20261007.dccca5d in mdr.lock. Pin the fingerprint instead.

Audit grade
B, 16 of 17 checks passed
Kind
SKILL.md skill
Repository
tmhsdigital/blender-developer-tools
Path
skills/geometry-nodes-python/SKILL.md
Versions recorded
9
Latest version
git:20261007.dccca5d, committed Oct 7, 2026
First version recorded
Jun 18, 2026
Size
17,767 bytes
Repository stars
17
License
a license file GitHub does not identify

Build Geometry Nodes trees from Python: node_groups.new, tree.interface sockets, nodes by RNA identifier, links, Repeat and for-each zones, Bundles, and applying the tree as a NODES modifier including the 5.1 vs 5.2 modifier input API. Use when the user generates a GeometryNodeTree in a script, sets modifier inputs from Python, or hits 'Node type ... undefined' or socket identifier errors. Targets 5.2 LTS with 4.5 LTS fallback.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Geometry Nodes in Python

## Trigger

Use this skill when the user:

- Wants to build a Geometry Nodes tree from a script rather than the editor
- Mentions `GeometryNodeTree`, `node_groups.new`, `tree.interface`, `tree.links.new`
- Needs to apply a generated GN tree as a modifier on an object
- Asks about Bundles, Repeat Zones, or for-each Element zones from Python

## High-level shape

The Python pattern for building a Geometry Nodes tree has four phases:

1. Create the node group and its interface (input and output sockets).
2. Instantiate nodes by their exact RNA bl_idname.
3. Wire nodes with `tree.links.new`.
4. Add a NODES modifier on the target object that points at the group.

```python
import bpy

def build_displace_tree():
    tree = bpy.data.node_groups.new(name="MyDisplace", type='GeometryNodeTree')

    tree.interface.new_socket(
        name="Geometry",
        in_out='INPUT',
        socket_type='NodeSocketGeometry',
    )
    tree.interface.new_socket(
        name="Strength",
        in_out='INPUT',
        socket_type='NodeSocketFloat',
    )
    tree.interface.new_socket(
        name="Geometry",
        in_out='OUTPUT',
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add tmhsdigital/blender-developer-tools/geometry-nodes-python@sha256:d21cace1bc2ae451

The line at the top of this page pins the label git:20261007.dccca5d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_3hjmv3z2qvr3v27j.svg)](https://markdownregistry.com/a/art_3hjmv3z2qvr3v27j)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 9 versions of this file, between Jun 18, 2026 and Oct 7, 2026, about one every 14 days. Its first recorded version is graded A and its latest B.

versioncommittedcommitsizeaudit
git:20261007.dccca5d latest2026-10-07 dccca5d 17,767 BB view · diff
git:20261005.f80411b2026-10-05 f80411b 17,767 BB view · diff
git:20261005.5e0299c2026-10-05 5e0299c 15,482 BA view · diff
git:20261005.ae57f0d2026-10-05 ae57f0d 15,281 BA view · diff
git:20260910.87d8b9a2026-09-10 87d8b9a 14,994 BA view · diff
git:20260909.0f3a1e92026-09-09 0f3a1e9 13,612 BA view · diff
git:20260909.e5b16422026-09-09 e5b1642 11,953 BA view · diff
git:20260619.f21a7d42026-06-19 f21a7d4 11,172 BA view · diff
git:20260618.c39032d2026-06-18 c39032d 10,649 BA view

Audit of the latest version

B  16 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • fail: No script tag (matched: <script)
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (17767 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address

Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.

Source

GitHub

tmhsdigital/blender-developer-tools · 17 stars · license a license file GitHub does not identify · pushed 2026-10-18 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_3hjmv3z2qvr3v27j
GET https://markdownregistry.com/api/v1/resolve?ref=tmhsdigital/blender-developer-tools/geometry-nodes-python
GET https://markdownregistry.com/api/v1/blob/d21cace1bc2ae451657beb9e858c5bc50836eefe5a2c9d3fc41b9fe643218db9

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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