hyper-armor · git:20260912.b952f26 · 2026-09-12 · sha256 8e0d078fe764903f
hyper-armor git:20260912.b952f26A
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--- name: hyper-armor description: Which hits may be ignored. Ask none vs poise-bar vs armor-frames vs super-armor-once. Armor is data on the move. It does not pause the world clock. --- # Hyper armor and poise Ask the column: | Column | What breaks it | |---|---| | none | every hit stuns | | poise-bar | meter; heavy chips faster | | armor-frames | only during published frames | | super-armor-once | one hit, then stun | ## Rules 1. Armor does not cancel hitstop on the attacker unless data says so. 2. Grabs / throws beat armor unless the column is grab-armor and that is published. 3. Two armored heavies on one enemy kit is a bug. See enemy-kit-balance. 4. Player armor on commit-whitelist great-swings is legal. It must show a pose. 5. Poise refill rate is data. Silent full refill mid-combo is a bug. ## Accept Player can name which swing they can trade with. A light poke does not bounce off a published unarmored recover.