make-blender-game-assets SKILL.md skillA

make-blender-game-assets from danmcinerney/orchflows is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add danmcinerney/orchflows/make-blender-game-assets@git:20260923.a587897

Pins git:20260923.a587897 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
danmcinerney/orchflows
Path
example-workflows/3d-browser-game/skills/make-blender-game-assets/SKILL.md
Versions recorded
8
Latest version
git:20260923.a587897, committed Sep 23, 2026
First version recorded
Sep 13, 2026
Size
2,078 bytes
Repository stars
125
License
MIT

Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

Apply [library context](../../references/library-context.md). Resolve the art brief, gameplay camera, asset scope, runtime loader/preview, budgets and owned output directory under the [asset contract](../../references/blender.md). For standalone work without a game, provide a project-local Three.js preview and mark final integration unverified. This workflow includes no independent review.

Use the actual game baseline and source assets. Production staffing is flexible under core execution rules. Preserve these dependencies:

1. Probe Blender/export capabilities. Plan the asset family, shape language, modular relationships and budgets. Choose unspecified art details; report missing essential gameplay contracts.
2. Block out the key asset and a representative environment piece when in scope. Inspect orthographic/three-quarter and gameplay-camera views; refine forms before detail.
3. Finish representative models, materials, needed UVs/bakes and animation. Save editable sources and explicitly selected GLB objects/clips. Inspect through the game loader at gameplay scale; resolve contract conflicts before producing the set.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add danmcinerney/orchflows/make-blender-game-assets@sha256:26d8440448a011d4

The line at the top of this page pins the label git:20260923.a587897, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_5c4u5t4hmz65tldw.svg)](https://markdownregistry.com/a/art_5c4u5t4hmz65tldw)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 8 versions of this file, between Sep 13, 2026 and Sep 23, 2026, about one every day.

versioncommittedcommitsizeaudit
git:20260923.a587897 latest2026-09-23 a587897 2,078 BA view · diff
git:20260922.a6dd9492026-09-22 a6dd949 2,103 BA view · diff
git:20260918.c9794ad2026-09-18 c9794ad 2,132 BA view · diff
git:20260918.4a145ae2026-09-18 4a145ae 2,648 BA view · diff
git:20260918.b9675e52026-09-18 b9675e5 2,639 BA view · diff
git:20260914.569ee322026-09-14 569ee32 2,649 BA view · diff
git:20260913.27c32222026-09-13 27c3222 2,618 BA view · diff
git:20260913.1f60dd42026-09-13 1f60dd4 2,624 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2078 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

danmcinerney/orchflows · 125 stars · license MIT · pushed 2026-10-29 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_5c4u5t4hmz65tldw
GET https://markdownregistry.com/api/v1/resolve?ref=danmcinerney/orchflows/make-blender-game-assets
GET https://markdownregistry.com/api/v1/blob/26d8440448a011d4a158e119f16533f33929281aea8403ec87c0015659487fae

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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