game-build SKILL.md skillA
This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.
game-build from zenstory-ai/oh-story-dsh is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add zenstory-ai/oh-story-dsh/game-build@git:20261019.8ff6019Pins git:20261019.8ff6019 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- zenstory-ai/oh-story-dsh
- Path
packages/knowledge/novel-to-game/skills/game-build/SKILL.md- Versions recorded
- 5
- Latest version
- git:20261019.8ff6019, committed Oct 19, 2026
- First version recorded
- Aug 29, 2026
- Size
- 5,563 bytes
- Repository stars
- 557
- License
- MIT
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭代。用于验证高风险设计问题、构建游戏原型或实现批准方案。.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# 游戏构建执行 保护已批准的体验边界;正式生产时再保护已批准的美术边界。驱动实现模型完成真实可玩的候选,不在 构建阶段重新做概念、关卡或美术方向。 读取 [build-brief-contract.md](references/build-brief-contract.md)。白盒阶段必须已有 `GAME_DESIGN.md`; 完整候选还必须已有 `ART_DIRECTION.md`。缺产品决定时回对应 owner,不在 BUILD_BRIEF 就地发明。 产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。 ## 目标与自由 按 PRODUCT_BRIEF 锁定的平台、生产引擎、目标运行时、显示/输入、范围、分级和联网边界交付。 目标工具链不可用时不得自动改做网页;只有 brief 已批准替代运行时才可使用,并分开记录 `targetRuntime`、`testedRuntime` 与未覆盖项。 正式生产继承 `ART_DIRECTION.md` 的可观察视觉约束与批准目标图,在实际运行中验证焦点资产。 BUILD_BRIEF 只压缩产品边界、必须保真的体验事实、运行方式与完成证据,实现细节交给实现模型。 先声明 `buildStage: whitebox|production` 与 `buildPath: template|custom`。已有交互语法只有在能保留原作 独有动作、代价和世界回应时才采用;实时手感、空间、视线、物理或模板覆盖不了的核心动词走 custom。 白盒也必须选择能验证最大风险的形态,不能把所有项目降成文游。 当前会话能编码时直接实现;外部模型不可用时只交付构建说明,不声称游戏已生成。不要发送与原型 无关的完整受版权保护原文。 ## 按能力读取可选合同 - 已选择 Blender 制作或修改可编辑三维资产时,读取 [blender-asset-workflow.md](references/blender-asset-workflow.md); 不因项目是 3D 就默认采用 Blender 或安装 MCP。 - 采用生成式自由输入、知识权限、事件回放、存档迁移或 `signature_command` 时,读取 [playable-model-contract.md](references/playable-model-contract.md) 的相关部分。 - 语音策略不是 `none` 时读取 [tts-production-contract.md](references/tts-production-contract.md)。 …
Read the whole file at its exact version.
How to install
mdr add zenstory-ai/oh-story-dsh/game-build@sha256:4a1b79ed036d2f14The line at the top of this page pins the label git:20261019.8ff6019, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_7cdh67tu5qltjfoq)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Aug 29, 2026 and Oct 19, 2026, about one every 13 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261019.8ff6019 latest | 2026-10-19 | 8ff6019 | 5,563 B | A | view · diff |
| git:20261015.215a6fa | 2026-10-15 | 215a6fa | 4,882 B | A | view · diff |
| git:20260926.9e56c87 | 2026-09-26 | 9e56c87 | 4,678 B | A | view · diff |
| git:20260910.88b7f7c | 2026-09-10 | 88b7f7c | 4,789 B | A | view · diff |
| git:20260829.e6b76f3 | 2026-08-29 | e6b76f3 | 6,668 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5563 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
zenstory-ai/oh-story-dsh · 557 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_7cdh67tu5qltjfoq GET https://markdownregistry.com/api/v1/resolve?ref=zenstory-ai/oh-story-dsh/game-build GET https://markdownregistry.com/api/v1/blob/4a1b79ed036d2f149fb0a19f68609bf7fd0a5335a171321b7bd67175cd6671d2
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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