scenario-unreal-vfx SKILL.md skillA

scenario-unreal-vfx from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add scenario-labs/skills/scenario-unreal-vfx@git:20260926.9ac7861

Pins git:20260926.9ac7861 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
scenario-labs/skills
Path
skills/game-engines/unreal/scenario-unreal-vfx/SKILL.md
Versions recorded
1
Latest version
git:20260926.9ac7861, committed Sep 26, 2026
Size
20,571 bytes
Repository stars
1,063
License
MIT

Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect''s readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal VFX (Niagara, Chaos destruction, VFX critique)

Expert level means an effect that tells the player the truth (where it hurts, when it is over), costs what its gameplay class allows across the whole world, and is proven by per-thread numbers on the target core count plus captures scored against a written rubric. Python cannot author Niagara emitters or modules (5.8 API): the agent works through templates with a User parameter contract, Material Instances, Effect Types and Dataflow recipes, and escalates the few graph edits as precise GUI requests. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-unreal-expert (channels, review loop, 5.8 traps).

**Status (2026-09-24):** Unreal is not installed. Offline checks pass (`python3 tests/code/unreal-vfx/run_all.py --offline`); every in-editor snippet is **not yet run in Unreal**; `job_00_vfx_probe.py` answers the `[verify]` names.

## Stance (the expert delta)
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add scenario-labs/skills/scenario-unreal-vfx@sha256:01f9aa86eb22b642

The line at the top of this page pins the label git:20260926.9ac7861, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_aclnobn4ijctgu4x.svg)](https://markdownregistry.com/a/art_aclnobn4ijctgu4x)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Sep 26, 2026.

versioncommittedcommitsizeaudit
git:20260926.9ac7861 latest2026-09-26 9ac7861 20,571 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (20571 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_aclnobn4ijctgu4x
GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-unreal-vfx
GET https://markdownregistry.com/api/v1/blob/01f9aa86eb22b642a8639f37d22e4c3f372bdb4a2f2af16078a7f1aa10a60950

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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