scenario-blender-2d-animation SKILL.md skillA

scenario-blender-2d-animation from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add scenario-labs/skills/scenario-blender-2d-animation@git:20261017.88ccf82

Pins git:20261017.88ccf82 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
scenario-labs/skills
Path
skills/scenario-blender-2d-animation/SKILL.md
Versions recorded
3
Latest version
git:20261017.88ccf82, committed Oct 17, 2026
First version recorded
Oct 16, 2026
Size
12,915 bytes
Repository stars
1,063
License
MIT

Use when a 2D side-scroller shot, platformer cutscene, game trailer or parallax animation has to be built in Blender from Scenario-generated pictures (flat image cards, an orthographic camera, keyed jumps, rigid-body props), or when a finished shot needs a new theme or look without re-animating. Also use when image planes in Blender float above the ground, a tiled parallax layer shows a seam, or physics props leave the picture plane.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Scenario Blender 2D animation

## Overview

Generate the art once per look; animate it once in Blender. A concept frame (an imagined in-game
screenshot) fixes the style, and the eight other pictures (sky, far and mid layers, ground strip,
foreground plants, props sheet, tree, the hero in two poses) take it as their reference, so the set
holds together. An image-to-video clip of the hero running in place on magenta becomes a looping
image sequence. One Blender script lays the pictures out as flat cards in depth, drives their
parallax from an orthographic camera that follows the hero, keys the jumps and runs rigid-body
physics on the props. A new look is ten new generations and a few measured numbers. The reference
result is a 7.7 second, 1080p, 24 fps shot in three looks. The deliverable is the film and its
`.blend`, which reads the pictures from `SET_DIR/game/` by relative path, so ship the folder with
it; for sprite strips a game engine plays, use `scenario-side-view-game-kit` or
`scenario-sprite-animation`.

Discover both lanes with `recommend`, the user's words as `prompt`: `capability: "txt2img"` for the
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add scenario-labs/skills/scenario-blender-2d-animation@sha256:0bc8708f6851f10d

The line at the top of this page pins the label git:20261017.88ccf82, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_bvg4oyjxhfbqzrf5.svg)](https://markdownregistry.com/a/art_bvg4oyjxhfbqzrf5)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Oct 16, 2026 and Oct 17, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20261017.88ccf82 latest2026-10-17 88ccf82 12,915 BA view · diff
git:20261017.a840a812026-10-17 a840a81 12,751 BA view · diff
git:20261016.dc592af2026-10-16 dc592af 12,317 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (12915 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_bvg4oyjxhfbqzrf5
GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-blender-2d-animation
GET https://markdownregistry.com/api/v1/blob/0bc8708f6851f10de38089a3987e4b0600b68c3b971a7e1cc744964b65e0fc39

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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