Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Changelog
Codex port of Claude Code Game Studios /changelog.
Use this skill when the task matches the workflow described below. Keep the
Codex version lightweight: load `references/claude-skill.md` only when the
original detailed Claude workflow is needed.
## Codex Workflow
1. Read repository-local instructions first: `AGENTS.md`, `CLAUDE.md`, the
nearest path-scoped instructions (`Assets/CLAUDE.md` for Unity when present),
and any referenced project docs.
2. Use this workflow's intent, but follow Codex tool and collaboration rules.
3. Apply SOLID, Clean Code, clear English naming, dependency boundaries, and
focused tests for new or changed expected behavior.
4. When a Claude workflow mentions a custom agent, treat it as a role reference.
Do the work locally unless the user explicitly asks for sub-agents or
parallel agent work.
5. For implementation tasks, make the change directly when the request is clear;
ask only when a decision cannot be safely inferred from local context.
6. Verify with the repository's available checks and summarize changed files,
tests run, and residual risk.
## Original Workflow Summary
…
The line at the top of this page pins the label git:20260907.501dbca, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_cvmdwjyeusnxtome
GET https://markdownregistry.com/api/v1/resolve?ref=furkantokkan/agent-foundry/changelog
GET https://markdownregistry.com/api/v1/blob/37a814f5dffbf77ad0d1dc74591ede9ed356141da5bf98c40f4cb07a3e94aa6a
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
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furkantokkan/agent-foundry · plugins/agent-foundry/skills/bug-report/SKILL.md · Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug…
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striderza/opencodegamestudios · .agents/skills/changelog/SKILL.md · Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and…
itlackey/akm · tests/fixtures/bundles/opencode/skills/changelog/SKILL.md · Draft and update CHANGELOG entries from a set of merged commits. Use when preparing a release or when the user asks for…