unity-grid-drag-puzzle SKILL.md skillA

unity-grid-drag-puzzle from furkantokkan/agent-foundry is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add furkantokkan/agent-foundry/unity-grid-drag-puzzle@git:20261002.0cde230

Pins git:20261002.0cde230 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
furkantokkan/agent-foundry
Path
plugins/agent-foundry/skills/unity-grid-drag-puzzle/SKILL.md
Versions recorded
1
Latest version
git:20261002.0cde230, committed Oct 2, 2026
Size
4,313 bytes
Repository stars
11
License
MIT

Implement or reconstruct a Unity grid drag puzzle with irregular multi-cell pieces, pointer ownership, collision-safe previews, axis constraints, matching exit gates, and validated board commands. Use for block sliding and gate exits, not general drag-and-drop UI.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity Grid Drag Puzzle

Build the mechanic from its domain rules before connecting input or animation.
Use `unity-cli` for project readiness and verification, and `unity-game-dev`
for the project's stack and code conventions. Read
[the mechanic recipe](references/mechanics.md) before implementing movement,
picking, exits, or command validation.

## Establish the contract

Inspect existing board models, commands, input, session state and tests. Name
allowed paths, owners and verification channels. Follow existing task and
serialized-asset approval rules; this skill does not authorize package or
asset changes. Reuse the project's dependency and input systems.

Record these player-facing choices from the current design or ask for the
missing choices that affect implementation:

- Which cells are floor, how irregular footprints are represented, and which
  effects can restrict movement or exit.
- Whether exit happens on valid contact, outward push, or release. The recipe
  uses immediate contact at the validated integer preview; do not mix it with
  an old visual-alignment threshold.
- Gate fit and color matching, corner selection, pickup tolerance, axis locks,
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add furkantokkan/agent-foundry/unity-grid-drag-puzzle@sha256:91b79ad5d8afc3b7

The line at the top of this page pins the label git:20261002.0cde230, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_d4t3x32pffiepkvx.svg)](https://markdownregistry.com/a/art_d4t3x32pffiepkvx)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 2, 2026.

versioncommittedcommitsizeaudit
git:20261002.0cde230 latest2026-10-02 0cde230 4,313 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4313 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

furkantokkan/agent-foundry · 11 stars · license MIT · pushed 2026-10-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_d4t3x32pffiepkvx
GET https://markdownregistry.com/api/v1/resolve?ref=furkantokkan/agent-foundry/unity-grid-drag-puzzle
GET https://markdownregistry.com/api/v1/blob/91b79ad5d8afc3b711d266a1250acc7fe9cc284942c023608b0a275cf5ff2043

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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