shader-dev SKILL.md skillB

shader-dev from hhu3637kr/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hhu3637kr/skills/shader-dev@v1.0

Pins v1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
B, 16 of 17 checks passed
Kind
SKILL.md skill
Repository
hhu3637kr/skills
Path
shader-dev/SKILL.md
Versions recorded
3
Latest version
v1.0, committed Jun 16, 2026
First version recorded
Apr 27, 2026
Size
17,029 bytes
Repository stars
146
License
none declared

Use when the user asks to create, debug, review, or explain GLSL/Shadertoy shader code or real-time visual effects such as ray marching, SDFs, procedural noise, lighting, particles, fluids, or post-processing. Do not use for general frontend animation, CSS effects, image editing, or non-shader graphics tasks.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Shader Craft

A unified skill covering 36 GLSL shader techniques (ShaderToy-compatible) for real-time visual effects.

## Invocation

```
/shader-dev <request>
```

`$ARGUMENTS` contains the user's request (e.g. "create a raymarched SDF scene with soft shadows").

## Skill Structure

```
shader-dev/
├── SKILL.md                      # Core skill (this file)
├── techniques/                   # Implementation guides (read per routing table)
│   ├── ray-marching.md           # Sphere tracing with SDF
│   ├── sdf-3d.md                 # 3D signed distance functions
│   ├── lighting-model.md         # PBR, Phong, toon shading
│   ├── procedural-noise.md       # Perlin, Simplex, FBM
│   └── ...                       # 34 more technique files
└── reference/                    # Detailed guides (read as needed)
    ├── ray-marching.md           # Math derivations & advanced patterns
    ├── sdf-3d.md                 # Extended SDF theory
    ├── lighting-model.md         # Lighting math deep-dive
    ├── procedural-noise.md       # Noise function theory
    └── ...                       # 34 more reference files
```

## How to Use
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hhu3637kr/skills/shader-dev@sha256:e9edbe282c3bacef

The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_dreo7kddc6bsxyga.svg)](https://markdownregistry.com/a/art_dreo7kddc6bsxyga)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Apr 27, 2026 and Jun 16, 2026, about one every 25 days.

versioncommittedcommitsizeaudit
v1.0 latest2026-06-16 4e81a9c 17,029 BB view · diff
v1.02026-04-28 f30fb50 16,998 BB view · diff
v1.02026-04-27 9eaa793 16,887 BB view

Audit of the latest version

B  16 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • fail: No script tag (matched: <script)
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (17029 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address

Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.

Source

GitHub

hhu3637kr/skills · 146 stars · license none declared · pushed 2026-11-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_dreo7kddc6bsxyga
GET https://markdownregistry.com/api/v1/resolve?ref=hhu3637kr/skills/shader-dev
GET https://markdownregistry.com/api/v1/blob/e9edbe282c3bacefc23e6f989d7010a92dc45753acbb70f30a50401021db4d8e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in hhu3637kr/skills

Other files named shader-dev

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