scenario-godot-animation SKILL.md skillA
scenario-godot-animation from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add scenario-labs/skills/scenario-godot-animation@git:20261004.339b02bPins git:20261004.339b02b in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- scenario-labs/skills
- Path
skills/game-engines/godot/scenario-godot-animation/SKILL.md- Versions recorded
- 1
- Latest version
- git:20261004.339b02b, committed Oct 4, 2026
- Size
- 18,623 bytes
- Repository stars
- 1,063
- License
- MIT
Use when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop settings, BoneMap retargeting and shared animation libraries, root motion, foot sliding, foot IK with TwoBoneIK3D or custom SkeletonModifier3D, tweens, SpringArm3D cameras, cutscenes; or when a character T-poses, slides, floats, freezes mid-blend or a transition never fires.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Godot animation (animator and technical animator) Target: Godot 4.7.2.stable, macOS, Forward+ with Jolt Physics. Every procedure in [`references/procedures.md`](references/procedures.md) was run live in 4.7.2 on 2026-10-02 against a procedurally built humanoid, so nothing needs a download. ## Stance - **Measure motion, do not eyeball it.** A walk has one correct ground speed: the speed at which the planted foot stops sliding. Measure it from the clip (`anim_motion.gd:foot_speed`) and use that number for BlendSpace points and the controller. On a retargeted body the speed scales with `Skeleton3D.motion_scale` (a 1.15x body walked 1.38 m/s on a 1.2 m/s clip). - **Code decides, the animation layer presents.** Gameplay owns velocity and state; the AnimationTree only reads them through advance expressions or parameters. The controller must still work with the tree removed (Fair Fight, jzuvd0Lstuw 00:05:46). - **Look at exact times.** Seek or step to fixed times and open a contact sheet (`gd_anim.pose_sheet`). Real-time captures land on random frames. …
Read the whole file at its exact version.
How to install
mdr add scenario-labs/skills/scenario-godot-animation@sha256:0f5fa59d760dd56fThe line at the top of this page pins the label git:20261004.339b02b, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_epmuxmdk6bkss6g5)
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Versions
The registry has recorded 1 version of this file, committed on Oct 4, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (18623 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_epmuxmdk6bkss6g5 GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-godot-animation GET https://markdownregistry.com/api/v1/blob/0f5fa59d760dd56f9c411b9f9ed3e2190c464cb2ee7f1bc05740bb91fee83a77
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.